"Prevented servers from using steam:// commands in their MOTD text"

<3

Goodbye fakeclients-redirect servers.

2009/10/15 ics <[email protected]>

> Yes, old error. You can fix it by starting a demo record and then
> stopping it. Another old thing still happening is red having blu hud and
> vice versa but the most annoying thing is maps that use custom particle
> effects. After map changes, all fire and smoke turn into squares and
> there is no other way to fix it than for players to restart the game.
> There are some pretty nice looking maps that use custom stuff so either
> Valve could comment or should the map creators do something different so
> this bug would not occur?
>
> -ics
>
> Ronny Schedel kirjoitti:
> > This is an old error. Could be packet loss (the game does not get the
> signal
> > to stop the effects).
> >
> >
> >> Just now I was playing KOTH and the after round crit effects (the
> >> sparkling) got stuck on all through the next round. I have confirmed
> >> with a friend that this is happening to him on KOTH maps too.
> >>
> >> Maybe this is related to Valve fiddling with the crit code?
> >>
> >> -TheGeekLord
> >>
> >> Donnie Newlove wrote:
> >>
> >>> On Wed, Oct 14, 2009 at 10:58 PM, Jason Ruymen <
> [email protected]>
> >>> wrote:
> >>>
> >>>
> >>>> - Fixed a prediction error resulting in mis-predictions of crits
> >>>>
> >>>>
> >>> Really now, false crits are finally fixed? Wow.
> >>>
> >>> Playing as heavy usually get you more than twice as many false crit
> >>> streams as real ones, have anyone played for a while and can confirm
> >>> that they have not gotten any false crits?
> >>>
> >>> _______________________________________________
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> >>>
> >>>
> >>>
> >>
> >>
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> >>
> >>
> >
> >
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>
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