I like to think Valve is waiting to do one big mega update to CS:S, however it has been so long since the last real update. I'm starting to doubt it.
Fake players will still work, just redirect servers won't exist that aged lame method of redirecting people. Kyle. On Wed, Oct 14, 2009 at 11:38 PM, 1nsane <[email protected]> wrote: > Took a while, now if only this got added to CSS too :D. > > On Thu, Oct 15, 2009 at 1:07 AM, AnAkIn . <[email protected]> wrote: > > > "Prevented servers from using steam:// commands in their MOTD text" > > > > <3 > > > > Goodbye fakeclients-redirect servers. > > > > 2009/10/15 ics <[email protected]> > > > > > Yes, old error. You can fix it by starting a demo record and then > > > stopping it. Another old thing still happening is red having blu hud > and > > > vice versa but the most annoying thing is maps that use custom particle > > > effects. After map changes, all fire and smoke turn into squares and > > > there is no other way to fix it than for players to restart the game. > > > There are some pretty nice looking maps that use custom stuff so either > > > Valve could comment or should the map creators do something different > so > > > this bug would not occur? > > > > > > -ics > > > > > > Ronny Schedel kirjoitti: > > > > This is an old error. Could be packet loss (the game does not get the > > > signal > > > > to stop the effects). > > > > > > > > > > > >> Just now I was playing KOTH and the after round crit effects (the > > > >> sparkling) got stuck on all through the next round. I have confirmed > > > >> with a friend that this is happening to him on KOTH maps too. > > > >> > > > >> Maybe this is related to Valve fiddling with the crit code? > > > >> > > > >> -TheGeekLord > > > >> > > > >> Donnie Newlove wrote: > > > >> > > > >>> On Wed, Oct 14, 2009 at 10:58 PM, Jason Ruymen < > > > [email protected]> > > > >>> wrote: > > > >>> > > > >>> > > > >>>> - Fixed a prediction error resulting in mis-predictions of crits > > > >>>> > > > >>>> > > > >>> Really now, false crits are finally fixed? Wow. > > > >>> > > > >>> Playing as heavy usually get you more than twice as many false crit > > > >>> streams as real ones, have anyone played for a while and can > confirm > > > >>> that they have not gotten any false crits? > > > >>> > > > >>> _______________________________________________ > > > >>> To unsubscribe, edit your list preferences, or view the list > > archives, > > > >>> please visit: > > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > >>> > > > >>> > > > >>> > > > >> > > > >> > > > >> _______________________________________________ > > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > > >> please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > >> > > > >> > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

