Bom ba bom, bom ba dip, da dip,dip da / da, da, da, dun, dun, da dingity
dong, da dong.

And Koo Koo Ka Choo, too.

} -----Original Message-----
} From: [email protected] [mailto:hlds_linux-
} [email protected]] On Behalf Of masti4kata rakikata
} Sent: Friday, November 13, 2009 4:44 PM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux] CS:S Crash
} 
} Ей маняци я са спрете да пишете веееееееееее!!!!!!!!!!
} 
} 2009/11/12 Joshua Smith <[email protected]>
} 
} > I'm having the same issues starting a few days ago. Multiple CSS servers
} > crashing without fail during matches, all running no addon's. Is valve
} to
} > blame for this? Nothing has changed on my end and talking with others it
} > seems many other servers have been crashing as well.
} >
} > On Sat, Nov 7, 2009 at 1:44 PM, Ratman2000 <[email protected]> wrote:
} >
} > > Hello,
} > >
} > > now i have testet a Server with 16 Slots and included 10 Bots
} > permanently.
} > > (bot_quota_mode fill)
} > > The Server is new installed without any plugin! And i recieve the
} crash
} > > avery day!
} > >
} > > Is there any fix? VALVE?
} > >
} > > Here the GDB Informations:
} > >
} > > Program received signal SIGSEGV, Segmentation fault.
} > > [Switching to Thread 1075185344 (LWP 20539)]
} > > 0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from
} > > /home/GameServer/GS1/cstrike/bin/server_i486.so
} > > (gdb) bt
} > > #0  0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from
} > > /home/GameServer/GS1/cstrike/bin/server_i486.so
} > > #1  0x419c9b86 in NavAreaTravelDistance<ShortestPathCost> () from
} > > /home/GameServer/GS1/cstrike/bin/server_i486.so
} > > #2  0x41d0d631 in CCSBot::UpdateTravelDistanceToAllPlayers () from
} > > /home/GameServer/GS1/cstrike/bin/server_i486.so
} > > #3  0x41d0d983 in CCSBot::Update () from
} > > /home/GameServer/GS1/cstrike/bin/server_i486.so
} > > #4  0x41c665be in CBotManager::StartFrame () from
} > > /home/GameServer/GS1/cstrike/bin/server_i486.so
} > > #5  0x41cf8408 in CCSBotManager::StartFrame () from
} > > /home/GameServer/GS1/cstrike/bin/server_i486.so
} > > #6  0x41c192b5 in CCSGameRules::EndGameFrame () from
} > > /home/GameServer/GS1/cstrike/bin/server_i486.so
} > > #7  0x4196f555 in CServerGameDLL::GameFrame () from
} > > /home/GameServer/GS1/cstrike/bin/server_i486.so
} > > #8  0x40d07818 in SV_Frame () from bin/engine_i486.so
} > > #9  0x40c8608d in _Host_RunFrame_Server () from bin/engine_i486.so
} > > #10 0x40c868c0 in _Host_RunFrame () from bin/engine_i486.so
} > > #11 0x40c86f72 in Host_RunFrame () from bin/engine_i486.so
} > > #12 0x40c9103c in CHostState::State_Run () from bin/engine_i486.so
} > > #13 0x40c912e1 in CHostState::FrameUpdate () from bin/engine_i486.so
} > > #14 0x40c91467 in HostState_Frame () from bin/engine_i486.so
} > > #15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so
} > > #16 0x40d244ae in CDedicatedServerAPI::RunFrame () from
} > bin/engine_i486.so
} > > #17 0x401f90fd in RunServer () from bin/dedicated_i486.so
} > > #18 0x40d23e8e in CModAppSystemGroup::Main () from bin/engine_i486.so
} > > #19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so
} > > #20 0x40d250df in CDedicatedServerAPI::ModInit () from
} bin/engine_i486.so
} > > #21 0x401f934a in CDedicatedAppSystemGroup::Main () from
} > > bin/dedicated_i486.so
} > > #22 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
} > > #23 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
} > > #24 0x401f9758 in main () from bin/dedicated_i486.so
} > > #25 0x0804909e in main ()
} > >
} > > With friendly Regards
} > >
} > > Ratman2000
} > >
} > > ----- Original Message -----
} > > From: "Rick Payton" <[email protected]>
} > > To: "Half-Life dedicated Linux server mailing list"
} > > <[email protected]>
} > > Sent: Friday, November 06, 2009 7:07 PM
} > > Subject: Re: [hlds_linux] CS:S Crash
} > >
} > >
} > > > wait, since when does srcds based servers support 64 players? Did I
} > miss
} > > > something here? In any case, try running it with a "normal" amount
} of
} > > > maxplayers (like 20) and see what happens.
} > > >
} > > > --mauirixxx
} > > >
} > > > -----Original Message-----
} > > > From: [email protected]
} > > > [mailto:[email protected]] On Behalf Of
} > > > Ratman2000
} > > > Sent: Thursday, November 05, 2009 11:02 PM
} > > > To: Half-Life dedicated Linux server mailing list
} > > > Subject: [hlds_linux] CS:S Crash
} > > >
} > > > Hello from Germany,
} > > >
} > > > today i have tested to run a CS:S Server in GDB to see Crashes that
} my
} > > > Plugin registers by Signals
} > > > and Stack-Back-Tracing that results from the Engine itself...
} > > >
} > > > Today i have registered a Crash with GDB and like to send it to the
} > list
} > > > to
} > > > see other people with this
} > > > issue and gets an information over this crash!
} > > >
} > > > I hope anybody can tell me more!
} > > >
} > > > I have startet a 64 Slot test Server the server have changed many
} > > > times the map (over 1 day) and than after i included 10 Bots it goes
} > > > down...
} > > >
} > > > Here the crash information with GDB Line:
} > > >
} > > > bot_quota 10
} > > > Game will not start until both teams have players.
} > > > Going to intermission...
} > > > Going to intermission...
} > > > Executing dedicated server config file
} > > > Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10
} MB)
} > > >
} > > > Program received signal SIGSEGV, Segmentation fault.
} > > > [Switching to Thread 1075185344 (LWP 27486)]
} > > > 0x419bb73d in CUtlLinkedList<NavLadderConnect, int>::RemoveAll ()
} from
} > > > /home/GameServer/GS1/cstrike/bin/server_i486.so
} > > >
} > > > I hope thats problem is fixable becouse its not the first time it
} > > > happends
} > > > on my CS:S Servers...
} > > >
} > > > With friendly Regards from Germany
} > > >
} > > > Ratman2000
} > > >
} > > >
} > > > _______________________________________________
} > > > To unsubscribe, edit your list preferences, or view the list
} archives,
} > > > please visit:
} > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} > > >
} > > > _______________________________________________
} > > > To unsubscribe, edit your list preferences, or view the list
} archives,
} > > > please visit:
} > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} > > >
} > >
} > >
} > > _______________________________________________
} > > To unsubscribe, edit your list preferences, or view the list archives,
} > > please visit:
} > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} > >
} > _______________________________________________
} > To unsubscribe, edit your list preferences, or view the list archives,
} > please visit:
} > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >
} _______________________________________________
} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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