Nee nee, Du, das kannste so nicht sagen. Und schon garnicht mit sovielen 
Ausrufezeichen!


> Ей маняци я са спрете да пишете веееееееееее!!!!!!!!!!
>
> 2009/11/12 Joshua Smith <[email protected]>
>
>> I'm having the same issues starting a few days ago. Multiple CSS servers
>> crashing without fail during matches, all running no addon's. Is valve to
>> blame for this? Nothing has changed on my end and talking with others it
>> seems many other servers have been crashing as well.
>>
>> On Sat, Nov 7, 2009 at 1:44 PM, Ratman2000 <[email protected]> wrote:
>>
>> > Hello,
>> >
>> > now i have testet a Server with 16 Slots and included 10 Bots
>> permanently.
>> > (bot_quota_mode fill)
>> > The Server is new installed without any plugin! And i recieve the crash
>> > avery day!
>> >
>> > Is there any fix? VALVE?
>> >
>> > Here the GDB Informations:
>> >
>> > Program received signal SIGSEGV, Segmentation fault.
>> > [Switching to Thread 1075185344 (LWP 20539)]
>> > 0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from
>> > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> > (gdb) bt
>> > #0  0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from
>> > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> > #1  0x419c9b86 in NavAreaTravelDistance<ShortestPathCost> () from
>> > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> > #2  0x41d0d631 in CCSBot::UpdateTravelDistanceToAllPlayers () from
>> > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> > #3  0x41d0d983 in CCSBot::Update () from
>> > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> > #4  0x41c665be in CBotManager::StartFrame () from
>> > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> > #5  0x41cf8408 in CCSBotManager::StartFrame () from
>> > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> > #6  0x41c192b5 in CCSGameRules::EndGameFrame () from
>> > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> > #7  0x4196f555 in CServerGameDLL::GameFrame () from
>> > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> > #8  0x40d07818 in SV_Frame () from bin/engine_i486.so
>> > #9  0x40c8608d in _Host_RunFrame_Server () from bin/engine_i486.so
>> > #10 0x40c868c0 in _Host_RunFrame () from bin/engine_i486.so
>> > #11 0x40c86f72 in Host_RunFrame () from bin/engine_i486.so
>> > #12 0x40c9103c in CHostState::State_Run () from bin/engine_i486.so
>> > #13 0x40c912e1 in CHostState::FrameUpdate () from bin/engine_i486.so
>> > #14 0x40c91467 in HostState_Frame () from bin/engine_i486.so
>> > #15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so
>> > #16 0x40d244ae in CDedicatedServerAPI::RunFrame () from
>> bin/engine_i486.so
>> > #17 0x401f90fd in RunServer () from bin/dedicated_i486.so
>> > #18 0x40d23e8e in CModAppSystemGroup::Main () from bin/engine_i486.so
>> > #19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so
>> > #20 0x40d250df in CDedicatedServerAPI::ModInit () from 
>> > bin/engine_i486.so
>> > #21 0x401f934a in CDedicatedAppSystemGroup::Main () from
>> > bin/dedicated_i486.so
>> > #22 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
>> > #23 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
>> > #24 0x401f9758 in main () from bin/dedicated_i486.so
>> > #25 0x0804909e in main ()
>> >
>> > With friendly Regards
>> >
>> > Ratman2000
>> >
>> > ----- Original Message -----
>> > From: "Rick Payton" <[email protected]>
>> > To: "Half-Life dedicated Linux server mailing list"
>> > <[email protected]>
>> > Sent: Friday, November 06, 2009 7:07 PM
>> > Subject: Re: [hlds_linux] CS:S Crash
>> >
>> >
>> > > wait, since when does srcds based servers support 64 players? Did I
>> miss
>> > > something here? In any case, try running it with a "normal" amount of
>> > > maxplayers (like 20) and see what happens.
>> > >
>> > > --mauirixxx
>> > >
>> > > -----Original Message-----
>> > > From: [email protected]
>> > > [mailto:[email protected]] On Behalf Of
>> > > Ratman2000
>> > > Sent: Thursday, November 05, 2009 11:02 PM
>> > > To: Half-Life dedicated Linux server mailing list
>> > > Subject: [hlds_linux] CS:S Crash
>> > >
>> > > Hello from Germany,
>> > >
>> > > today i have tested to run a CS:S Server in GDB to see Crashes that 
>> > > my
>> > > Plugin registers by Signals
>> > > and Stack-Back-Tracing that results from the Engine itself...
>> > >
>> > > Today i have registered a Crash with GDB and like to send it to the
>> list
>> > > to
>> > > see other people with this
>> > > issue and gets an information over this crash!
>> > >
>> > > I hope anybody can tell me more!
>> > >
>> > > I have startet a 64 Slot test Server the server have changed many
>> > > times the map (over 1 day) and than after i included 10 Bots it goes
>> > > down...
>> > >
>> > > Here the crash information with GDB Line:
>> > >
>> > > bot_quota 10
>> > > Game will not start until both teams have players.
>> > > Going to intermission...
>> > > Going to intermission...
>> > > Executing dedicated server config file
>> > > Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 
>> > > MB)
>> > >
>> > > Program received signal SIGSEGV, Segmentation fault.
>> > > [Switching to Thread 1075185344 (LWP 27486)]
>> > > 0x419bb73d in CUtlLinkedList<NavLadderConnect, int>::RemoveAll () 
>> > > from
>> > > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> > >
>> > > I hope thats problem is fixable becouse its not the first time it
>> > > happends
>> > > on my CS:S Servers...
>> > >
>> > > With friendly Regards from Germany
>> > >
>> > > Ratman2000
>> > >
>> > >
>> > > _______________________________________________
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>> > > archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >
>> > > _______________________________________________
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>> > > archives,
>> > > please visit:
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>> > >
>> >
>> >
>> > _______________________________________________
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>> > please visit:
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>> >
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