Nee nee, Du, das kannste so nicht sagen. Und schon garnicht mit sovielen Ausrufezeichen!
> Ей маняци я са спрете да пишете веееееееееее!!!!!!!!!! > > 2009/11/12 Joshua Smith <[email protected]> > >> I'm having the same issues starting a few days ago. Multiple CSS servers >> crashing without fail during matches, all running no addon's. Is valve to >> blame for this? Nothing has changed on my end and talking with others it >> seems many other servers have been crashing as well. >> >> On Sat, Nov 7, 2009 at 1:44 PM, Ratman2000 <[email protected]> wrote: >> >> > Hello, >> > >> > now i have testet a Server with 16 Slots and included 10 Bots >> permanently. >> > (bot_quota_mode fill) >> > The Server is new installed without any plugin! And i recieve the crash >> > avery day! >> > >> > Is there any fix? VALVE? >> > >> > Here the GDB Informations: >> > >> > Program received signal SIGSEGV, Segmentation fault. >> > [Switching to Thread 1075185344 (LWP 20539)] >> > 0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from >> > /home/GameServer/GS1/cstrike/bin/server_i486.so >> > (gdb) bt >> > #0 0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from >> > /home/GameServer/GS1/cstrike/bin/server_i486.so >> > #1 0x419c9b86 in NavAreaTravelDistance<ShortestPathCost> () from >> > /home/GameServer/GS1/cstrike/bin/server_i486.so >> > #2 0x41d0d631 in CCSBot::UpdateTravelDistanceToAllPlayers () from >> > /home/GameServer/GS1/cstrike/bin/server_i486.so >> > #3 0x41d0d983 in CCSBot::Update () from >> > /home/GameServer/GS1/cstrike/bin/server_i486.so >> > #4 0x41c665be in CBotManager::StartFrame () from >> > /home/GameServer/GS1/cstrike/bin/server_i486.so >> > #5 0x41cf8408 in CCSBotManager::StartFrame () from >> > /home/GameServer/GS1/cstrike/bin/server_i486.so >> > #6 0x41c192b5 in CCSGameRules::EndGameFrame () from >> > /home/GameServer/GS1/cstrike/bin/server_i486.so >> > #7 0x4196f555 in CServerGameDLL::GameFrame () from >> > /home/GameServer/GS1/cstrike/bin/server_i486.so >> > #8 0x40d07818 in SV_Frame () from bin/engine_i486.so >> > #9 0x40c8608d in _Host_RunFrame_Server () from bin/engine_i486.so >> > #10 0x40c868c0 in _Host_RunFrame () from bin/engine_i486.so >> > #11 0x40c86f72 in Host_RunFrame () from bin/engine_i486.so >> > #12 0x40c9103c in CHostState::State_Run () from bin/engine_i486.so >> > #13 0x40c912e1 in CHostState::FrameUpdate () from bin/engine_i486.so >> > #14 0x40c91467 in HostState_Frame () from bin/engine_i486.so >> > #15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so >> > #16 0x40d244ae in CDedicatedServerAPI::RunFrame () from >> bin/engine_i486.so >> > #17 0x401f90fd in RunServer () from bin/dedicated_i486.so >> > #18 0x40d23e8e in CModAppSystemGroup::Main () from bin/engine_i486.so >> > #19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so >> > #20 0x40d250df in CDedicatedServerAPI::ModInit () from >> > bin/engine_i486.so >> > #21 0x401f934a in CDedicatedAppSystemGroup::Main () from >> > bin/dedicated_i486.so >> > #22 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so >> > #23 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so >> > #24 0x401f9758 in main () from bin/dedicated_i486.so >> > #25 0x0804909e in main () >> > >> > With friendly Regards >> > >> > Ratman2000 >> > >> > ----- Original Message ----- >> > From: "Rick Payton" <[email protected]> >> > To: "Half-Life dedicated Linux server mailing list" >> > <[email protected]> >> > Sent: Friday, November 06, 2009 7:07 PM >> > Subject: Re: [hlds_linux] CS:S Crash >> > >> > >> > > wait, since when does srcds based servers support 64 players? Did I >> miss >> > > something here? In any case, try running it with a "normal" amount of >> > > maxplayers (like 20) and see what happens. >> > > >> > > --mauirixxx >> > > >> > > -----Original Message----- >> > > From: [email protected] >> > > [mailto:[email protected]] On Behalf Of >> > > Ratman2000 >> > > Sent: Thursday, November 05, 2009 11:02 PM >> > > To: Half-Life dedicated Linux server mailing list >> > > Subject: [hlds_linux] CS:S Crash >> > > >> > > Hello from Germany, >> > > >> > > today i have tested to run a CS:S Server in GDB to see Crashes that >> > > my >> > > Plugin registers by Signals >> > > and Stack-Back-Tracing that results from the Engine itself... >> > > >> > > Today i have registered a Crash with GDB and like to send it to the >> list >> > > to >> > > see other people with this >> > > issue and gets an information over this crash! >> > > >> > > I hope anybody can tell me more! >> > > >> > > I have startet a 64 Slot test Server the server have changed many >> > > times the map (over 1 day) and than after i included 10 Bots it goes >> > > down... >> > > >> > > Here the crash information with GDB Line: >> > > >> > > bot_quota 10 >> > > Game will not start until both teams have players. >> > > Going to intermission... >> > > Going to intermission... >> > > Executing dedicated server config file >> > > Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 >> > > MB) >> > > >> > > Program received signal SIGSEGV, Segmentation fault. >> > > [Switching to Thread 1075185344 (LWP 27486)] >> > > 0x419bb73d in CUtlLinkedList<NavLadderConnect, int>::RemoveAll () >> > > from >> > > /home/GameServer/GS1/cstrike/bin/server_i486.so >> > > >> > > I hope thats problem is fixable becouse its not the first time it >> > > happends >> > > on my CS:S Servers... >> > > >> > > With friendly Regards from Germany >> > > >> > > Ratman2000 >> > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

