Just going to bump this, I can provide quite a few core dumps if required, however I'm not running a 100% vanilla server.
My server crashes daily, Kyle. On Wed, Nov 11, 2009 at 9:17 PM, Ratman2000 <[email protected]> wrote: > Hello, > > it isnst the rcon crash! > Its an Crash, that comes after running the CS:S Server multiple hours! > > I have posted the Debug information where the crash locates! > All Times it Crashes in the Nav Code! There have nothing to do with the > Rcon > exploit! > > My Server cant be used with Rcon becouse i dont accept connections from an > extern Computer! > So its 100% not the Rcon Crash :) > > Valve? Whats to do now? Can You Fix this bug? > Please inform us! I can send you many gdb Debug Logs! > > With friendly Regards > > Ratman2000 > > ----- Original Message ----- > From: "Joseph Laws" <[email protected]> > To: "Half-Life dedicated Linux server mailing list" > <[email protected]> > Sent: Thursday, November 12, 2009 5:24 AM > Subject: Re: [hlds_linux] CS:S Crash > > > > It is the rcon crash exploit again. This has still not been properly > > dealt with and, apparently, CS:S server functionality is at the whim of > > the attackers. > > > > Joshua Smith wrote: > >> I'm having the same issues starting a few days ago. Multiple CSS servers > >> crashing without fail during matches, all running no addon's. Is valve > to > >> blame for this? Nothing has changed on my end and talking with others it > >> seems many other servers have been crashing as well. > >> > >> On Sat, Nov 7, 2009 at 1:44 PM, Ratman2000 <[email protected]> > wrote: > >> > >> > >>> Hello, > >>> > >>> now i have testet a Server with 16 Slots and included 10 Bots > >>> permanently. > >>> (bot_quota_mode fill) > >>> The Server is new installed without any plugin! And i recieve the crash > >>> avery day! > >>> > >>> Is there any fix? VALVE? > >>> > >>> Here the GDB Informations: > >>> > >>> Program received signal SIGSEGV, Segmentation fault. > >>> [Switching to Thread 1075185344 (LWP 20539)] > >>> 0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from > >>> /home/GameServer/GS1/cstrike/bin/server_i486.so > >>> (gdb) bt > >>> #0 0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from > >>> /home/GameServer/GS1/cstrike/bin/server_i486.so > >>> #1 0x419c9b86 in NavAreaTravelDistance<ShortestPathCost> () from > >>> /home/GameServer/GS1/cstrike/bin/server_i486.so > >>> #2 0x41d0d631 in CCSBot::UpdateTravelDistanceToAllPlayers () from > >>> /home/GameServer/GS1/cstrike/bin/server_i486.so > >>> #3 0x41d0d983 in CCSBot::Update () from > >>> /home/GameServer/GS1/cstrike/bin/server_i486.so > >>> #4 0x41c665be in CBotManager::StartFrame () from > >>> /home/GameServer/GS1/cstrike/bin/server_i486.so > >>> #5 0x41cf8408 in CCSBotManager::StartFrame () from > >>> /home/GameServer/GS1/cstrike/bin/server_i486.so > >>> #6 0x41c192b5 in CCSGameRules::EndGameFrame () from > >>> /home/GameServer/GS1/cstrike/bin/server_i486.so > >>> #7 0x4196f555 in CServerGameDLL::GameFrame () from > >>> /home/GameServer/GS1/cstrike/bin/server_i486.so > >>> #8 0x40d07818 in SV_Frame () from bin/engine_i486.so > >>> #9 0x40c8608d in _Host_RunFrame_Server () from bin/engine_i486.so > >>> #10 0x40c868c0 in _Host_RunFrame () from bin/engine_i486.so > >>> #11 0x40c86f72 in Host_RunFrame () from bin/engine_i486.so > >>> #12 0x40c9103c in CHostState::State_Run () from bin/engine_i486.so > >>> #13 0x40c912e1 in CHostState::FrameUpdate () from bin/engine_i486.so > >>> #14 0x40c91467 in HostState_Frame () from bin/engine_i486.so > >>> #15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so > >>> #16 0x40d244ae in CDedicatedServerAPI::RunFrame () from > >>> bin/engine_i486.so > >>> #17 0x401f90fd in RunServer () from bin/dedicated_i486.so > >>> #18 0x40d23e8e in CModAppSystemGroup::Main () from bin/engine_i486.so > >>> #19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so > >>> #20 0x40d250df in CDedicatedServerAPI::ModInit () from > >>> bin/engine_i486.so > >>> #21 0x401f934a in CDedicatedAppSystemGroup::Main () from > >>> bin/dedicated_i486.so > >>> #22 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so > >>> #23 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so > >>> #24 0x401f9758 in main () from bin/dedicated_i486.so > >>> #25 0x0804909e in main () > >>> > >>> With friendly Regards > >>> > >>> Ratman2000 > >>> > >>> ----- Original Message ----- > >>> From: "Rick Payton" <[email protected]> > >>> To: "Half-Life dedicated Linux server mailing list" > >>> <[email protected]> > >>> Sent: Friday, November 06, 2009 7:07 PM > >>> Subject: Re: [hlds_linux] CS:S Crash > >>> > >>> > >>> > >>>> wait, since when does srcds based servers support 64 players? Did I > >>>> miss > >>>> something here? In any case, try running it with a "normal" amount of > >>>> maxplayers (like 20) and see what happens. > >>>> > >>>> --mauirixxx > >>>> > >>>> -----Original Message----- > >>>> From: [email protected] > >>>> [mailto:[email protected]] On Behalf Of > >>>> Ratman2000 > >>>> Sent: Thursday, November 05, 2009 11:02 PM > >>>> To: Half-Life dedicated Linux server mailing list > >>>> Subject: [hlds_linux] CS:S Crash > >>>> > >>>> Hello from Germany, > >>>> > >>>> today i have tested to run a CS:S Server in GDB to see Crashes that my > >>>> Plugin registers by Signals > >>>> and Stack-Back-Tracing that results from the Engine itself... > >>>> > >>>> Today i have registered a Crash with GDB and like to send it to the > >>>> list > >>>> to > >>>> see other people with this > >>>> issue and gets an information over this crash! > >>>> > >>>> I hope anybody can tell me more! > >>>> > >>>> I have startet a 64 Slot test Server the server have changed many > >>>> times the map (over 1 day) and than after i included 10 Bots it goes > >>>> down... > >>>> > >>>> Here the crash information with GDB Line: > >>>> > >>>> bot_quota 10 > >>>> Game will not start until both teams have players. > >>>> Going to intermission... > >>>> Going to intermission... > >>>> Executing dedicated server config file > >>>> Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB) > >>>> > >>>> Program received signal SIGSEGV, Segmentation fault. > >>>> [Switching to Thread 1075185344 (LWP 27486)] > >>>> 0x419bb73d in CUtlLinkedList<NavLadderConnect, int>::RemoveAll () from > >>>> /home/GameServer/GS1/cstrike/bin/server_i486.so > >>>> > >>>> I hope thats problem is fixable becouse its not the first time it > >>>> happends > >>>> on my CS:S Servers... > >>>> > >>>> With friendly Regards from Germany > >>>> > >>>> Ratman2000 > >>>> > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

