Just going to bump this, I can provide quite a few core dumps if required,
however I'm not running a 100% vanilla server.

My server crashes daily,
Kyle.

On Wed, Nov 11, 2009 at 9:17 PM, Ratman2000 <[email protected]> wrote:

> Hello,
>
> it isnst the rcon crash!
> Its an Crash, that comes after running the CS:S Server multiple hours!
>
> I have posted the Debug information where the crash locates!
> All Times it Crashes in the Nav Code! There have nothing to do with the
> Rcon
> exploit!
>
> My Server cant be used with Rcon becouse i dont accept connections from an
> extern Computer!
> So its 100% not the Rcon Crash :)
>
> Valve? Whats to do now? Can You Fix this bug?
> Please inform us! I can send you many gdb Debug Logs!
>
> With friendly Regards
>
> Ratman2000
>
> ----- Original Message -----
> From: "Joseph Laws" <[email protected]>
> To: "Half-Life dedicated Linux server mailing list"
> <[email protected]>
> Sent: Thursday, November 12, 2009 5:24 AM
> Subject: Re: [hlds_linux] CS:S Crash
>
>
> > It is the rcon crash exploit again.  This has still not been properly
> > dealt with and, apparently, CS:S server functionality is at the whim of
> > the attackers.
> >
> > Joshua Smith wrote:
> >> I'm having the same issues starting a few days ago. Multiple CSS servers
> >> crashing without fail during matches, all running no addon's. Is valve
> to
> >> blame for this? Nothing has changed on my end and talking with others it
> >> seems many other servers have been crashing as well.
> >>
> >> On Sat, Nov 7, 2009 at 1:44 PM, Ratman2000 <[email protected]>
> wrote:
> >>
> >>
> >>> Hello,
> >>>
> >>> now i have testet a Server with 16 Slots and included 10 Bots
> >>> permanently.
> >>> (bot_quota_mode fill)
> >>> The Server is new installed without any plugin! And i recieve the crash
> >>> avery day!
> >>>
> >>> Is there any fix? VALVE?
> >>>
> >>> Here the GDB Informations:
> >>>
> >>> Program received signal SIGSEGV, Segmentation fault.
> >>> [Switching to Thread 1075185344 (LWP 20539)]
> >>> 0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from
> >>> /home/GameServer/GS1/cstrike/bin/server_i486.so
> >>> (gdb) bt
> >>> #0  0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from
> >>> /home/GameServer/GS1/cstrike/bin/server_i486.so
> >>> #1  0x419c9b86 in NavAreaTravelDistance<ShortestPathCost> () from
> >>> /home/GameServer/GS1/cstrike/bin/server_i486.so
> >>> #2  0x41d0d631 in CCSBot::UpdateTravelDistanceToAllPlayers () from
> >>> /home/GameServer/GS1/cstrike/bin/server_i486.so
> >>> #3  0x41d0d983 in CCSBot::Update () from
> >>> /home/GameServer/GS1/cstrike/bin/server_i486.so
> >>> #4  0x41c665be in CBotManager::StartFrame () from
> >>> /home/GameServer/GS1/cstrike/bin/server_i486.so
> >>> #5  0x41cf8408 in CCSBotManager::StartFrame () from
> >>> /home/GameServer/GS1/cstrike/bin/server_i486.so
> >>> #6  0x41c192b5 in CCSGameRules::EndGameFrame () from
> >>> /home/GameServer/GS1/cstrike/bin/server_i486.so
> >>> #7  0x4196f555 in CServerGameDLL::GameFrame () from
> >>> /home/GameServer/GS1/cstrike/bin/server_i486.so
> >>> #8  0x40d07818 in SV_Frame () from bin/engine_i486.so
> >>> #9  0x40c8608d in _Host_RunFrame_Server () from bin/engine_i486.so
> >>> #10 0x40c868c0 in _Host_RunFrame () from bin/engine_i486.so
> >>> #11 0x40c86f72 in Host_RunFrame () from bin/engine_i486.so
> >>> #12 0x40c9103c in CHostState::State_Run () from bin/engine_i486.so
> >>> #13 0x40c912e1 in CHostState::FrameUpdate () from bin/engine_i486.so
> >>> #14 0x40c91467 in HostState_Frame () from bin/engine_i486.so
> >>> #15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so
> >>> #16 0x40d244ae in CDedicatedServerAPI::RunFrame () from
> >>> bin/engine_i486.so
> >>> #17 0x401f90fd in RunServer () from bin/dedicated_i486.so
> >>> #18 0x40d23e8e in CModAppSystemGroup::Main () from bin/engine_i486.so
> >>> #19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so
> >>> #20 0x40d250df in CDedicatedServerAPI::ModInit () from
> >>> bin/engine_i486.so
> >>> #21 0x401f934a in CDedicatedAppSystemGroup::Main () from
> >>> bin/dedicated_i486.so
> >>> #22 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
> >>> #23 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
> >>> #24 0x401f9758 in main () from bin/dedicated_i486.so
> >>> #25 0x0804909e in main ()
> >>>
> >>> With friendly Regards
> >>>
> >>> Ratman2000
> >>>
> >>> ----- Original Message -----
> >>> From: "Rick Payton" <[email protected]>
> >>> To: "Half-Life dedicated Linux server mailing list"
> >>> <[email protected]>
> >>> Sent: Friday, November 06, 2009 7:07 PM
> >>> Subject: Re: [hlds_linux] CS:S Crash
> >>>
> >>>
> >>>
> >>>> wait, since when does srcds based servers support 64 players? Did I
> >>>> miss
> >>>> something here? In any case, try running it with a "normal" amount of
> >>>> maxplayers (like 20) and see what happens.
> >>>>
> >>>> --mauirixxx
> >>>>
> >>>> -----Original Message-----
> >>>> From: [email protected]
> >>>> [mailto:[email protected]] On Behalf Of
> >>>> Ratman2000
> >>>> Sent: Thursday, November 05, 2009 11:02 PM
> >>>> To: Half-Life dedicated Linux server mailing list
> >>>> Subject: [hlds_linux] CS:S Crash
> >>>>
> >>>> Hello from Germany,
> >>>>
> >>>> today i have tested to run a CS:S Server in GDB to see Crashes that my
> >>>> Plugin registers by Signals
> >>>> and Stack-Back-Tracing that results from the Engine itself...
> >>>>
> >>>> Today i have registered a Crash with GDB and like to send it to the
> >>>> list
> >>>> to
> >>>> see other people with this
> >>>> issue and gets an information over this crash!
> >>>>
> >>>> I hope anybody can tell me more!
> >>>>
> >>>> I have startet a 64 Slot test Server the server have changed many
> >>>> times the map (over 1 day) and than after i included 10 Bots it goes
> >>>> down...
> >>>>
> >>>> Here the crash information with GDB Line:
> >>>>
> >>>> bot_quota 10
> >>>> Game will not start until both teams have players.
> >>>> Going to intermission...
> >>>> Going to intermission...
> >>>> Executing dedicated server config file
> >>>> Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
> >>>>
> >>>> Program received signal SIGSEGV, Segmentation fault.
> >>>> [Switching to Thread 1075185344 (LWP 27486)]
> >>>> 0x419bb73d in CUtlLinkedList<NavLadderConnect, int>::RemoveAll () from
> >>>> /home/GameServer/GS1/cstrike/bin/server_i486.so
> >>>>
> >>>> I hope thats problem is fixable becouse its not the first time it
> >>>> happends
> >>>> on my CS:S Servers...
> >>>>
> >>>> With friendly Regards from Germany
> >>>>
> >>>> Ratman2000
> >>>>
> >>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>
> >>>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
> _______________________________________________
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>
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