Ей маняци я са спрете да пишете веееееееееее!!!!!!!!!!
2009/11/12 Joshua Smith <[email protected]> > I'm having the same issues starting a few days ago. Multiple CSS servers > crashing without fail during matches, all running no addon's. Is valve to > blame for this? Nothing has changed on my end and talking with others it > seems many other servers have been crashing as well. > > On Sat, Nov 7, 2009 at 1:44 PM, Ratman2000 <[email protected]> wrote: > > > Hello, > > > > now i have testet a Server with 16 Slots and included 10 Bots > permanently. > > (bot_quota_mode fill) > > The Server is new installed without any plugin! And i recieve the crash > > avery day! > > > > Is there any fix? VALVE? > > > > Here the GDB Informations: > > > > Program received signal SIGSEGV, Segmentation fault. > > [Switching to Thread 1075185344 (LWP 20539)] > > 0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from > > /home/GameServer/GS1/cstrike/bin/server_i486.so > > (gdb) bt > > #0 0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from > > /home/GameServer/GS1/cstrike/bin/server_i486.so > > #1 0x419c9b86 in NavAreaTravelDistance<ShortestPathCost> () from > > /home/GameServer/GS1/cstrike/bin/server_i486.so > > #2 0x41d0d631 in CCSBot::UpdateTravelDistanceToAllPlayers () from > > /home/GameServer/GS1/cstrike/bin/server_i486.so > > #3 0x41d0d983 in CCSBot::Update () from > > /home/GameServer/GS1/cstrike/bin/server_i486.so > > #4 0x41c665be in CBotManager::StartFrame () from > > /home/GameServer/GS1/cstrike/bin/server_i486.so > > #5 0x41cf8408 in CCSBotManager::StartFrame () from > > /home/GameServer/GS1/cstrike/bin/server_i486.so > > #6 0x41c192b5 in CCSGameRules::EndGameFrame () from > > /home/GameServer/GS1/cstrike/bin/server_i486.so > > #7 0x4196f555 in CServerGameDLL::GameFrame () from > > /home/GameServer/GS1/cstrike/bin/server_i486.so > > #8 0x40d07818 in SV_Frame () from bin/engine_i486.so > > #9 0x40c8608d in _Host_RunFrame_Server () from bin/engine_i486.so > > #10 0x40c868c0 in _Host_RunFrame () from bin/engine_i486.so > > #11 0x40c86f72 in Host_RunFrame () from bin/engine_i486.so > > #12 0x40c9103c in CHostState::State_Run () from bin/engine_i486.so > > #13 0x40c912e1 in CHostState::FrameUpdate () from bin/engine_i486.so > > #14 0x40c91467 in HostState_Frame () from bin/engine_i486.so > > #15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so > > #16 0x40d244ae in CDedicatedServerAPI::RunFrame () from > bin/engine_i486.so > > #17 0x401f90fd in RunServer () from bin/dedicated_i486.so > > #18 0x40d23e8e in CModAppSystemGroup::Main () from bin/engine_i486.so > > #19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so > > #20 0x40d250df in CDedicatedServerAPI::ModInit () from bin/engine_i486.so > > #21 0x401f934a in CDedicatedAppSystemGroup::Main () from > > bin/dedicated_i486.so > > #22 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so > > #23 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so > > #24 0x401f9758 in main () from bin/dedicated_i486.so > > #25 0x0804909e in main () > > > > With friendly Regards > > > > Ratman2000 > > > > ----- Original Message ----- > > From: "Rick Payton" <[email protected]> > > To: "Half-Life dedicated Linux server mailing list" > > <[email protected]> > > Sent: Friday, November 06, 2009 7:07 PM > > Subject: Re: [hlds_linux] CS:S Crash > > > > > > > wait, since when does srcds based servers support 64 players? Did I > miss > > > something here? In any case, try running it with a "normal" amount of > > > maxplayers (like 20) and see what happens. > > > > > > --mauirixxx > > > > > > -----Original Message----- > > > From: [email protected] > > > [mailto:[email protected]] On Behalf Of > > > Ratman2000 > > > Sent: Thursday, November 05, 2009 11:02 PM > > > To: Half-Life dedicated Linux server mailing list > > > Subject: [hlds_linux] CS:S Crash > > > > > > Hello from Germany, > > > > > > today i have tested to run a CS:S Server in GDB to see Crashes that my > > > Plugin registers by Signals > > > and Stack-Back-Tracing that results from the Engine itself... > > > > > > Today i have registered a Crash with GDB and like to send it to the > list > > > to > > > see other people with this > > > issue and gets an information over this crash! > > > > > > I hope anybody can tell me more! > > > > > > I have startet a 64 Slot test Server the server have changed many > > > times the map (over 1 day) and than after i included 10 Bots it goes > > > down... > > > > > > Here the crash information with GDB Line: > > > > > > bot_quota 10 > > > Game will not start until both teams have players. > > > Going to intermission... > > > Going to intermission... > > > Executing dedicated server config file > > > Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB) > > > > > > Program received signal SIGSEGV, Segmentation fault. > > > [Switching to Thread 1075185344 (LWP 27486)] > > > 0x419bb73d in CUtlLinkedList<NavLadderConnect, int>::RemoveAll () from > > > /home/GameServer/GS1/cstrike/bin/server_i486.so > > > > > > I hope thats problem is fixable becouse its not the first time it > > > happends > > > on my CS:S Servers... > > > > > > With friendly Regards from Germany > > > > > > Ratman2000 > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

