Ей маняци я са спрете да пишете веееееееееее!!!!!!!!!!

2009/11/12 Joshua Smith <[email protected]>

> I'm having the same issues starting a few days ago. Multiple CSS servers
> crashing without fail during matches, all running no addon's. Is valve to
> blame for this? Nothing has changed on my end and talking with others it
> seems many other servers have been crashing as well.
>
> On Sat, Nov 7, 2009 at 1:44 PM, Ratman2000 <[email protected]> wrote:
>
> > Hello,
> >
> > now i have testet a Server with 16 Slots and included 10 Bots
> permanently.
> > (bot_quota_mode fill)
> > The Server is new installed without any plugin! And i recieve the crash
> > avery day!
> >
> > Is there any fix? VALVE?
> >
> > Here the GDB Informations:
> >
> > Program received signal SIGSEGV, Segmentation fault.
> > [Switching to Thread 1075185344 (LWP 20539)]
> > 0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from
> > /home/GameServer/GS1/cstrike/bin/server_i486.so
> > (gdb) bt
> > #0  0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from
> > /home/GameServer/GS1/cstrike/bin/server_i486.so
> > #1  0x419c9b86 in NavAreaTravelDistance<ShortestPathCost> () from
> > /home/GameServer/GS1/cstrike/bin/server_i486.so
> > #2  0x41d0d631 in CCSBot::UpdateTravelDistanceToAllPlayers () from
> > /home/GameServer/GS1/cstrike/bin/server_i486.so
> > #3  0x41d0d983 in CCSBot::Update () from
> > /home/GameServer/GS1/cstrike/bin/server_i486.so
> > #4  0x41c665be in CBotManager::StartFrame () from
> > /home/GameServer/GS1/cstrike/bin/server_i486.so
> > #5  0x41cf8408 in CCSBotManager::StartFrame () from
> > /home/GameServer/GS1/cstrike/bin/server_i486.so
> > #6  0x41c192b5 in CCSGameRules::EndGameFrame () from
> > /home/GameServer/GS1/cstrike/bin/server_i486.so
> > #7  0x4196f555 in CServerGameDLL::GameFrame () from
> > /home/GameServer/GS1/cstrike/bin/server_i486.so
> > #8  0x40d07818 in SV_Frame () from bin/engine_i486.so
> > #9  0x40c8608d in _Host_RunFrame_Server () from bin/engine_i486.so
> > #10 0x40c868c0 in _Host_RunFrame () from bin/engine_i486.so
> > #11 0x40c86f72 in Host_RunFrame () from bin/engine_i486.so
> > #12 0x40c9103c in CHostState::State_Run () from bin/engine_i486.so
> > #13 0x40c912e1 in CHostState::FrameUpdate () from bin/engine_i486.so
> > #14 0x40c91467 in HostState_Frame () from bin/engine_i486.so
> > #15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so
> > #16 0x40d244ae in CDedicatedServerAPI::RunFrame () from
> bin/engine_i486.so
> > #17 0x401f90fd in RunServer () from bin/dedicated_i486.so
> > #18 0x40d23e8e in CModAppSystemGroup::Main () from bin/engine_i486.so
> > #19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so
> > #20 0x40d250df in CDedicatedServerAPI::ModInit () from bin/engine_i486.so
> > #21 0x401f934a in CDedicatedAppSystemGroup::Main () from
> > bin/dedicated_i486.so
> > #22 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
> > #23 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
> > #24 0x401f9758 in main () from bin/dedicated_i486.so
> > #25 0x0804909e in main ()
> >
> > With friendly Regards
> >
> > Ratman2000
> >
> > ----- Original Message -----
> > From: "Rick Payton" <[email protected]>
> > To: "Half-Life dedicated Linux server mailing list"
> > <[email protected]>
> > Sent: Friday, November 06, 2009 7:07 PM
> > Subject: Re: [hlds_linux] CS:S Crash
> >
> >
> > > wait, since when does srcds based servers support 64 players? Did I
> miss
> > > something here? In any case, try running it with a "normal" amount of
> > > maxplayers (like 20) and see what happens.
> > >
> > > --mauirixxx
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of
> > > Ratman2000
> > > Sent: Thursday, November 05, 2009 11:02 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: [hlds_linux] CS:S Crash
> > >
> > > Hello from Germany,
> > >
> > > today i have tested to run a CS:S Server in GDB to see Crashes that my
> > > Plugin registers by Signals
> > > and Stack-Back-Tracing that results from the Engine itself...
> > >
> > > Today i have registered a Crash with GDB and like to send it to the
> list
> > > to
> > > see other people with this
> > > issue and gets an information over this crash!
> > >
> > > I hope anybody can tell me more!
> > >
> > > I have startet a 64 Slot test Server the server have changed many
> > > times the map (over 1 day) and than after i included 10 Bots it goes
> > > down...
> > >
> > > Here the crash information with GDB Line:
> > >
> > > bot_quota 10
> > > Game will not start until both teams have players.
> > > Going to intermission...
> > > Going to intermission...
> > > Executing dedicated server config file
> > > Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
> > >
> > > Program received signal SIGSEGV, Segmentation fault.
> > > [Switching to Thread 1075185344 (LWP 27486)]
> > > 0x419bb73d in CUtlLinkedList<NavLadderConnect, int>::RemoveAll () from
> > > /home/GameServer/GS1/cstrike/bin/server_i486.so
> > >
> > > I hope thats problem is fixable becouse its not the first time it
> > > happends
> > > on my CS:S Servers...
> > >
> > > With friendly Regards from Germany
> > >
> > > Ratman2000
> > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
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> > >
> >
> >
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> >
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