The hostname is fine. But some of can't control the reverse lookup name. It would be great to have a cvar we can set to the name to use to connect to me.
Like this: sv_hostname=myserver.com:27016 Then have the favorites save the sv_hostname and not the IP address. } -----Original Message----- } From: [email protected] [mailto:hlds_linux- } [email protected]] On Behalf Of Michael RISBY } Sent: Monday, May 10, 2010 5:38 PM } To: Half-Life dedicated Linux server mailing list } Subject: Re: [hlds_linux] IPv6 Support } } ' Obviously running an advertisement in game to say "Please join } [2006:fe32::0123::f032]:27015 for another great game!" is out of the } question... So what are your plans to support this later on? ' } } I don't think that is out of the question at all.. Fact of the matter is } there will still be a DNS in IPv6 so it's not a 'end of the world' } situation. } Fact of the matter is that the 'Hostname' will still be set and assuming } the Master Servers are doing their job then there will be little or no } complications. } } I think people need to concentrate on getting IPv6 setup correctly on the } CPE devices running a pure IPv6 network or having it Dual Stacked. There } are larger problems in the implementation of IPv6 on a global scale than } cutting over listening services. } } This is purely a subjective opinion. } } Cheers, } } Michael } } -----Original Message----- } From: [email protected] [mailto:hlds_linux- } [email protected]] On Behalf Of Steven Crothers } Sent: Tuesday, 11 May 2010 5:29 AM } To: Half-Life dedicated Linux server mailing list } Subject: [hlds_linux] IPv6 Support } } Hello List, } } With the loss of IPv4 expected in the next few years, and the requirement } that everyone starts to adopt IPv6 in the next couple years what is the } plan } for Valve games currently? } } I assume there will be an almighty update allowing for native IPv6 } networking that will be here in the next year or so, but how do we as } gamers } and server managers plan on handling this change? } } Obviously running an advertisement in game to say "Please join } [2006:fe32::0123::f032]:27015 for another great game!" is out of the } question... So what are your plans to support this later on? } } I know TS3 released a "virtual host" system, that basically removes the } port } if you connect to sub.domain.tld by using the hostname header of the } connect } - is this something we as gamers are looking for with our IPv6 update from } Valve? } } If we start talking about it now, perhaps Valve will take some notes or } it'll be in the back of somebody's mind when they go to layout this } relatively large project of allowing dual stack IPv4/IPv6 to our servers. } } Food for thought! } Steve } _______________________________________________ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } _______________________________________________ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

