The hostname is fine.  But some of can't control the reverse lookup name.

It would be great to have a cvar we can set to the name to use to connect to
me.

Like this:
sv_hostname=myserver.com:27016

Then have the favorites save the sv_hostname and not the IP address.


} -----Original Message-----
} From: [email protected] [mailto:hlds_linux-
} [email protected]] On Behalf Of Michael RISBY
} Sent: Monday, May 10, 2010 5:38 PM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux] IPv6 Support
} 
} ' Obviously running an advertisement in game to say "Please join
} [2006:fe32::0123::f032]:27015 for another great game!" is out of the
} question... So what are your plans to support this later on? '
} 
} I don't think that is out of the question at all.. Fact of the matter is
} there will still be a DNS in IPv6 so it's not a 'end of the world'
} situation.
} Fact of the matter is that the 'Hostname' will still be set and assuming
} the Master Servers are doing their job then there will be little or no
} complications.
} 
} I think people need to concentrate on getting IPv6 setup correctly on the
} CPE devices running a pure IPv6 network or having it Dual Stacked. There
} are larger problems in the implementation of IPv6 on a global scale than
} cutting over listening services.
} 
} This is purely a subjective opinion.
} 
} Cheers,
} 
} Michael
} 
} -----Original Message-----
} From: [email protected] [mailto:hlds_linux-
} [email protected]] On Behalf Of Steven Crothers
} Sent: Tuesday, 11 May 2010 5:29 AM
} To: Half-Life dedicated Linux server mailing list
} Subject: [hlds_linux] IPv6 Support
} 
} Hello List,
} 
} With the loss of IPv4 expected in the next few years, and the requirement
} that everyone starts to adopt IPv6 in the next couple years what is the
} plan
} for Valve games currently?
} 
} I assume there will be an almighty update allowing for native IPv6
} networking that will be here in the next year or so, but how do we as
} gamers
} and server managers plan on handling this change?
} 
} Obviously running an advertisement in game to say "Please join
} [2006:fe32::0123::f032]:27015 for another great game!" is out of the
} question... So what are your plans to support this later on?
} 
} I know TS3 released a "virtual host" system, that basically removes the
} port
} if you connect to sub.domain.tld by using the hostname header of the
} connect
} - is this something we as gamers are looking for with our IPv6 update from
} Valve?
} 
} If we start talking about it now, perhaps Valve will take some notes or
} it'll be in the back of somebody's mind when they go to layout this
} relatively large project of allowing dual stack IPv4/IPv6 to our servers.
} 
} Food for thought!
} Steve
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} please visit:
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} 
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