When L4D was first time released, they said something along the lines that hostnames would be supported properly so it doesn't matter if the server changes IP-address. Now that master servers are rewritten into multithreaded, maybe they have also additional support added.
Currently, for example in L4D/L4D2, if you set mm_dedicated_force_servers "server1.domain.tld:port,server2.domain.tld:port" and so on, the server search wont work, IP-addresses are required so there is no real dns support. I haven't tried this after the master servers got updated. -ics 11.5.2010 10:57, Harry Strongburg kirjoitti: >> Valve? Hostname support? HAH. You're funny. >> > Why wouldn't Valve support hostnames? DNS is easier to remember than IP > addresses. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

