When L4D was first time released, they said something along the lines 
that hostnames would be supported properly so it doesn't matter if the 
server changes IP-address. Now that master servers are rewritten into 
multithreaded, maybe they have also additional support added.

Currently, for example in L4D/L4D2, if you set 
mm_dedicated_force_servers 
"server1.domain.tld:port,server2.domain.tld:port" and so on, the server 
search wont work, IP-addresses are required so there is no real dns 
support. I haven't tried this after the master servers got updated.

-ics

11.5.2010 10:57, Harry Strongburg kirjoitti:
>> Valve? Hostname support? HAH. You're funny.
>>      
> Why wouldn't Valve support hostnames? DNS is easier to remember than IP 
> addresses.
>
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