If you add a hostname to favorites it saves the ip, not the hostname. If it
would save the hostname, and resolve it when used.. that would be great.
Each time you have a ip change you have to start all over to get your
player base up to par. Also the reason why we use different port numbers
for each tf2 game, even if its on different servers. That way you can
always just change the ip of the dns entry to another box (and dont have
dupe 27015 entry's for instance) imho the best what i can do at the moment.

On Tue, 11 May 2010 12:24:37 +0300, ics <[email protected]> wrote:
> When L4D was first time released, they said something along the lines 
> that hostnames would be supported properly so it doesn't matter if the 
> server changes IP-address. Now that master servers are rewritten into 
> multithreaded, maybe they have also additional support added.
> 
> Currently, for example in L4D/L4D2, if you set 
> mm_dedicated_force_servers 
> "server1.domain.tld:port,server2.domain.tld:port" and so on, the server 
> search wont work, IP-addresses are required so there is no real dns 
> support. I haven't tried this after the master servers got updated.
> 
> -ics
> 
> 11.5.2010 10:57, Harry Strongburg kirjoitti:
>>> Valve? Hostname support? HAH. You're funny.
>>>      
>> Why wouldn't Valve support hostnames? DNS is easier to remember than IP
>> addresses.
>>
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