Valve? Hostname support? HAH. You're funny.

On Mon, May 10, 2010 at 7:05 PM, Guy Watkins <[email protected]>wrote:

> The hostname is fine.  But some of can't control the reverse lookup name.
>
> It would be great to have a cvar we can set to the name to use to connect
> to
> me.
>
> Like this:
> sv_hostname=myserver.com:27016
>
> Then have the favorites save the sv_hostname and not the IP address.
>
>
> } -----Original Message-----
> } From: [email protected] [mailto:hlds_linux-
> } [email protected]] On Behalf Of Michael RISBY
> } Sent: Monday, May 10, 2010 5:38 PM
> } To: Half-Life dedicated Linux server mailing list
> } Subject: Re: [hlds_linux] IPv6 Support
> }
> } ' Obviously running an advertisement in game to say "Please join
> } [2006:fe32::0123::f032]:27015 for another great game!" is out of the
> } question... So what are your plans to support this later on? '
> }
> } I don't think that is out of the question at all.. Fact of the matter is
> } there will still be a DNS in IPv6 so it's not a 'end of the world'
> } situation.
> } Fact of the matter is that the 'Hostname' will still be set and assuming
> } the Master Servers are doing their job then there will be little or no
> } complications.
> }
> } I think people need to concentrate on getting IPv6 setup correctly on the
> } CPE devices running a pure IPv6 network or having it Dual Stacked. There
> } are larger problems in the implementation of IPv6 on a global scale than
> } cutting over listening services.
> }
> } This is purely a subjective opinion.
> }
> } Cheers,
> }
> } Michael
> }
> } -----Original Message-----
> } From: [email protected] [mailto:hlds_linux-
> } [email protected]] On Behalf Of Steven Crothers
> } Sent: Tuesday, 11 May 2010 5:29 AM
> } To: Half-Life dedicated Linux server mailing list
> } Subject: [hlds_linux] IPv6 Support
> }
> } Hello List,
> }
> } With the loss of IPv4 expected in the next few years, and the requirement
> } that everyone starts to adopt IPv6 in the next couple years what is the
> } plan
> } for Valve games currently?
> }
> } I assume there will be an almighty update allowing for native IPv6
> } networking that will be here in the next year or so, but how do we as
> } gamers
> } and server managers plan on handling this change?
> }
> } Obviously running an advertisement in game to say "Please join
> } [2006:fe32::0123::f032]:27015 for another great game!" is out of the
> } question... So what are your plans to support this later on?
> }
> } I know TS3 released a "virtual host" system, that basically removes the
> } port
> } if you connect to sub.domain.tld by using the hostname header of the
> } connect
> } - is this something we as gamers are looking for with our IPv6 update
> from
> } Valve?
> }
> } If we start talking about it now, perhaps Valve will take some notes or
> } it'll be in the back of somebody's mind when they go to layout this
> } relatively large project of allowing dual stack IPv4/IPv6 to our servers.
> }
> } Food for thought!
> } Steve
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