I run CentOS 5.5 x64, things seem to run well.

the source engine is still however 32-bit. I use to run CentOS 5.x 32-bit
with a PAE kernel so that the system could address the 8GB of RAM. As the
application is only 32-bit you don't gain anything as far as memory
allocation as the actual engine can't address more than the 3.5gb "magic
number" of RAM. Having said that, you shouldn't have a source server using
close to 3gb of RAM, lol.

I would suggest you may see system level performance differences which may
in turn work more efficiently causing a marginal performance increase in
your source servers.

I run 64-bit purely because I 'could' and to hopefully get some benefits
from system level efficiency.

BEWARE!: One trade off is that you can only get 333fps max out of your
servers running in a 64-bit environment. Please correct me if this has
changed recently.

Cheers.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Eric Riemers
Sent: Tuesday, 1 June 2010 2:13 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Is 64-bit worth it?

depends on how busy it is, it can be up to a load of 7 or 8 if its really
busy, but hey you want your machine to be used right?

at the moment its at 2 now, and i believe l4d1 is getting less and less
players..  even if you have 50 servers, there is bound to be a percentage
emtpy too.

On Mon, 31 May 2010 16:56:10 +0200, D4rKr0W <[email protected]> wrote:
> Il 31/05/2010 16:19, Eric Riemers ha scritto:
>> i run 20 l4d2 + 10 l4d1 servers + a big mysql server for hlxce
>> (collecting
>> data for about 50 game servers)
>> and seems to run fine on debian 64bits.. same hardware specs as you.
Have
>> not heard complaints.
>>
>> Ofcourse keep in mind that l4d's can be forked to save footprints etc,
>> and
>> mysql is not logging to increase performance (which is default though)
>>
> 
> Wow, you've got quite an impressive number of servers on that machine, 
> i'm curious, how's the load average? :D
> 
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