I do not know if this works for CentOS too but even with the Debian or 
Ubuntu standart kernels you are able to run ~1000 fps in a 64bit enviroment.
The reason for this is that they enabled the high res timer in the 
kernel config. With it the fps_max is not limited with the kernel hertz 
anymore.

EGL Sales schrieb:
> I run CentOS 5.5 x64, things seem to run well.
>
> the source engine is still however 32-bit. I use to run CentOS 5.x 32-bit
> with a PAE kernel so that the system could address the 8GB of RAM. As the
> application is only 32-bit you don't gain anything as far as memory
> allocation as the actual engine can't address more than the 3.5gb "magic
> number" of RAM. Having said that, you shouldn't have a source server using
> close to 3gb of RAM, lol.
>
> I would suggest you may see system level performance differences which may
> in turn work more efficiently causing a marginal performance increase in
> your source servers.
>
> I run 64-bit purely because I 'could' and to hopefully get some benefits
> from system level efficiency.
>
> BEWARE!: One trade off is that you can only get 333fps max out of your
> servers running in a 64-bit environment. Please correct me if this has
> changed recently.
>
> Cheers.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Eric Riemers
> Sent: Tuesday, 1 June 2010 2:13 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Is 64-bit worth it?
>
> depends on how busy it is, it can be up to a load of 7 or 8 if its really
> busy, but hey you want your machine to be used right?
>
> at the moment its at 2 now, and i believe l4d1 is getting less and less
> players..  even if you have 50 servers, there is bound to be a percentage
> emtpy too.
>
> On Mon, 31 May 2010 16:56:10 +0200, D4rKr0W <[email protected]> wrote:
>   
>> Il 31/05/2010 16:19, Eric Riemers ha scritto:
>>     
>>> i run 20 l4d2 + 10 l4d1 servers + a big mysql server for hlxce
>>> (collecting
>>> data for about 50 game servers)
>>> and seems to run fine on debian 64bits.. same hardware specs as you.
>>>       
> Have
>   
>>> not heard complaints.
>>>
>>> Ofcourse keep in mind that l4d's can be forked to save footprints etc,
>>> and
>>> mysql is not logging to increase performance (which is default though)
>>>
>>>       
>> Wow, you've got quite an impressive number of servers on that machine, 
>> i'm curious, how's the load average? :D
>>
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