I have a question regarding the id's to the servers.

I have registered our servers in the past when this was first brought out,
but since then we have moved to a different colo-host.
We do not have the same amount of TF2 servers as before. So what happens to
the ID's no longer used ? how can they be deleted or un-associated to my
account ?

Also i was thinking, what would be preventing someone from changing an id on
1 of there servers to a different id they may be using on a different
server. for example 1 of there servers may be more popular than the other.
I don't do this, or know if it would even be beneficial to do.  I had just
thought about that while tring to figure out how to remove the id's we no
longer need.

Also , may i request that the host name be displayed when typing
"cl_gameserver_list" , along with the ID and Token.


On Mon, Oct 24, 2011 at 11:06 AM, ics <[email protected]> wrote:

> How about don't try to abuse the system even if it would be possible
> instead of write a law.
>
> -ics
>
> 24.10.2011 13:58, Jesse Molina kirjoitti:
>
>
>> The original poster had a point:  You can't break rules if there are no
>> rules.
>>
>> Someone at Valve needs to define the law before they can lay it down.
>>
>>
>>
>>
>> ics wrote:
>>
>>> Exactly. Put the reputation in good use. The system has been running a
>>> year already so limit of 10000 would be more than enough.
>>>
>>> -ics
>>>
>>> ----- Alkuperäinen viesti -----
>>>
>>>> But what prevents people to register their own listen servers ?
>>>>
>>>> My opinion: Make a reputation limit for the server to receive gifts.
>>>>
>>>> 2011/10/24 doc<[email protected]>:
>>>>
>>>>> Mathacking and wireframing seems pretty against the spirit of the
>>>>> contest, these paper masks should never be that important.
>>>>> (did you say SEVERAL 12 slot servers for farming.......... tf2 gifts?)
>>>>>
>>>>> I thought the whole point of the registering was to stop people from
>>>>> just sitting in their own private present-giving-box and getting all
>>>>> the items.
>>>>>
>>>>> On Sat, Oct 22, 2011 at 10:04 PM, [email protected]
>>>>> <[email protected]
>>>>>
>>>>>> wrote:
>>>>>>
>>>>>
>>>>>  Can we have a guideline as to what constitutes as cheating or abusing
>>>>>> the gift drop system?
>>>>>>
>>>>>> I have opened several private 12 slot servers for my community to
>>>>>> farm gifts. Some of the players are also using wireframe mode and
>>>>>> material mods for the gift. Will my servers be penalized for this?
>>>>>>
>>>>>> On Fri, Oct 21, 2011 at 7:32 PM, Jon Lippincott
>>>>>> <[email protected]>  wrote:
>>>>>>
>>>>>>> We're going to be launching some new Halloween content in the near
>>>>>>> future
>>>>>>>
>>>>>> and wanted to give you all a quick heads-up.  There will be random
>>>>>> gift drops, but this year we are requiring that participants
>>>>>> register their servers.  If you choose not to register, you can
>>>>>> still run the Halloween maps, but no gifts will drop on your server.
>>>>>>  By registering, your server will also be included in matchmaking,
>>>>>> which will potentially drive traffic to you.  Note that cheating or
>>>>>> otherwise abusing the gift drop system will result in losing your
>>>>>> registration, access to gift drops and other potential value-adds in
>>>>>> the future.
>>>>>>
>>>>>>>
>>>>>>> You still have plenty of time, as this change won't be going live
>>>>>>> until
>>>>>>>
>>>>>> next week.  Registration is quick and simple, and is outlined here<
>>>>>> https://support.steampowered.**com/kb_article.php?ref=2825-**
>>>>>> AFGJ-3513#how<https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how>>.
>>>>>>
>>>>>>
>>>>>>>
>>>>>>> -Jon
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>>>>>>
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>>>>>>>
>>>>>>>
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>>>>>
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>>>
>>
>>
>
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