Nothing would be preventing you. That is by design.
People have been complaining for many years about IP changes killing their
server populace.
So instead of adding say DNS favorite support, Valve gave us the current
implementation of  the quickplay server registration system.

If you move a popular server's account ids then the new server should
technically become popular and the old one will be dead.

This is also why you can't use the same id on multiple servers. As only one
server at a time will be logged in and receiving quickplay benefits.
And that's not the only bad thing about sharing the same id with multiple
servers.
On map change they would be kicking each other off the quickplay pool, which
would then in turn lead to the reputation score dropping by making the
server appear to be going empty so often.

On Mon, Oct 24, 2011 at 12:27 PM, clad iron <[email protected]> wrote:

>
> Also i was thinking, what would be preventing someone from changing an id
> on
> 1 of there servers to a different id they may be using on a different
> server. for example 1 of there servers may be more popular than the other.
> I don't do this, or know if it would even be beneficial to do.  I had just
> thought about that while tring to figure out how to remove the id's we no
> longer need.
>
> On Mon, Oct 24, 2011 at 11:06 AM, ics <[email protected]> wrote:
>
> > How about don't try to abuse the system even if it would be possible
> > instead of write a law.
> >
> > -ics
> >
> > 24.10.2011 13:58, Jesse Molina kirjoitti:
> >
> >
> >> The original poster had a point:  You can't break rules if there are no
> >> rules.
> >>
> >> Someone at Valve needs to define the law before they can lay it down.
> >>
> >>
> >>
> >>
> >> ics wrote:
> >>
> >>> Exactly. Put the reputation in good use. The system has been running a
> >>> year already so limit of 10000 would be more than enough.
> >>>
> >>> -ics
> >>>
> >>> ----- Alkuperäinen viesti -----
> >>>
> >>>> But what prevents people to register their own listen servers ?
> >>>>
> >>>> My opinion: Make a reputation limit for the server to receive gifts.
> >>>>
> >>>> 2011/10/24 doc<[email protected]>:
> >>>>
> >>>>> Mathacking and wireframing seems pretty against the spirit of the
> >>>>> contest, these paper masks should never be that important.
> >>>>> (did you say SEVERAL 12 slot servers for farming.......... tf2
> gifts?)
> >>>>>
> >>>>> I thought the whole point of the registering was to stop people from
> >>>>> just sitting in their own private present-giving-box and getting all
> >>>>> the items.
> >>>>>
> >>>>> On Sat, Oct 22, 2011 at 10:04 PM, [email protected]
> >>>>> <[email protected]
> >>>>>
> >>>>>> wrote:
> >>>>>>
> >>>>>
> >>>>>  Can we have a guideline as to what constitutes as cheating or
> abusing
> >>>>>> the gift drop system?
> >>>>>>
> >>>>>> I have opened several private 12 slot servers for my community to
> >>>>>> farm gifts. Some of the players are also using wireframe mode and
> >>>>>> material mods for the gift. Will my servers be penalized for this?
> >>>>>>
> >>>>>> On Fri, Oct 21, 2011 at 7:32 PM, Jon Lippincott
> >>>>>> <[email protected]>  wrote:
> >>>>>>
> >>>>>>> We're going to be launching some new Halloween content in the near
> >>>>>>> future
> >>>>>>>
> >>>>>> and wanted to give you all a quick heads-up.  There will be random
> >>>>>> gift drops, but this year we are requiring that participants
> >>>>>> register their servers.  If you choose not to register, you can
> >>>>>> still run the Halloween maps, but no gifts will drop on your server.
> >>>>>>  By registering, your server will also be included in matchmaking,
> >>>>>> which will potentially drive traffic to you.  Note that cheating or
> >>>>>> otherwise abusing the gift drop system will result in losing your
> >>>>>> registration, access to gift drops and other potential value-adds in
> >>>>>> the future.
> >>>>>>
> >>>>>>>
> >>>>>>> You still have plenty of time, as this change won't be going live
> >>>>>>> until
> >>>>>>>
> >>>>>> next week.  Registration is quick and simple, and is outlined here<
> >>>>>> https://support.steampowered.**com/kb_article.php?ref=2825-**
> >>>>>> AFGJ-3513#how<
> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how>>.
> >>>>>>
> >>>>>>
> >>>>>>>
> >>>>>>> -Jon
> >>>>>>> ______________________________**_________________
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> >>>>>>
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> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
> >>>>>>>
> >>>>>>>
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> >>> please visit:
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> >>>
> >>
> >>
> >
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> > please visit:
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