Basically you can use whatever id on the server you want to from the 5. Just that some of them have higher "rank" in the server selection process in matchmaking, thus matchmaking giving more players to some of them first before others. Just use one ID, make the server populated aka get regulars to play there and quickplay starts bringing traffic in it will be full quicker.

The reputation the servers may have had isn't a big deal. I have one server that has 6+ million and one that has 53k atm and the 53k is full almost 24/7 while the other only 12/7.

-ics

24.10.2011 23:33, clad iron kirjoitti:
i see.  thank you for explaining it that way.

On that same note, this is why i also requested for the host name to be
added in the list field.
i had lost the info on 5 of our servers, but retrieved them by using
"cl_gameserver_list"
I know 1 that was correct due to that server staying in the same location,
but the other 4. Well..
I ended up resting them and then just added each 1 to a server. not knowing
if the ID's are the same as what was on the old servers.

Is there a down side to this?
What if the ID's are not connected to the original server it was setup for ?

On Mon, Oct 24, 2011 at 4:19 PM, 1nsane<[email protected]>  wrote:

Like I said. That would make the good server's reputation drop somewhat.
"the algorithm also takes into account past history of the server, ping
time, etc."
You would then be telling quickplay that the good server now becomes empty
earlier.

But that would work still. However if you keep going back and forth the
reputation will keep dropping and eventually you'll have 2 significantly
less popular servers.

You'll be fine if you move the server to a new ip due to an upgrade/host
change. That's the biggest benefit of the registration system. As long as
you move the authentication information as well, the new server should
become popular. But it still depends on other factors like location and
amount of players currently playing.


On Mon, Oct 24, 2011 at 2:13 PM, clad iron<[email protected]>  wrote:

i'm not talking about sharing the id, i mean remove the old id from the
server that is dead and use the id from the good server on the old
server.
example:
server1 = dead
server2 = good

lets say server2 is being dropped from our community, and server 1 is
being
relocated to another IP/location.

Then i use server2's id on server1. How would this effect the server1 ?

What if server 1 and server 2 were staying the same, but someone decided
to
SWAP the id's on each server every few days ?
This is not something i do, but just thought it should be mentioned in
case
it needed to be looked into.


On Mon, Oct 24, 2011 at 1:39 PM, 1nsane<[email protected]>  wrote:

Nothing would be preventing you. That is by design.
People have been complaining for many years about IP changes killing
their
server populace.
So instead of adding say DNS favorite support, Valve gave us the
current
implementation of  the quickplay server registration system.

If you move a popular server's account ids then the new server should
technically become popular and the old one will be dead.

This is also why you can't use the same id on multiple servers. As only
one
server at a time will be logged in and receiving quickplay benefits.
And that's not the only bad thing about sharing the same id with
multiple
servers.
On map change they would be kicking each other off the quickplay pool,
which
would then in turn lead to the reputation score dropping by making the
server appear to be going empty so often.

On Mon, Oct 24, 2011 at 12:27 PM, clad iron<[email protected]>
wrote:
Also i was thinking, what would be preventing someone from changing
an
id
on
1 of there servers to a different id they may be using on a different
server. for example 1 of there servers may be more popular than the
other.
I don't do this, or know if it would even be beneficial to do.  I had
just
thought about that while tring to figure out how to remove the id's
we
no
longer need.

On Mon, Oct 24, 2011 at 11:06 AM, ics<[email protected]>  wrote:

How about don't try to abuse the system even if it would be
possible
instead of write a law.

-ics

24.10.2011 13:58, Jesse Molina kirjoitti:


The original poster had a point:  You can't break rules if there
are
no
rules.

Someone at Valve needs to define the law before they can lay it
down.



ics wrote:

Exactly. Put the reputation in good use. The system has been
running
a
year already so limit of 10000 would be more than enough.

-ics

----- Alkuperäinen viesti -----

But what prevents people to register their own listen servers ?

My opinion: Make a reputation limit for the server to receive
gifts.
2011/10/24 doc<[email protected]>:

Mathacking and wireframing seems pretty against the spirit of
the
contest, these paper masks should never be that important.
(did you say SEVERAL 12 slot servers for farming.......... tf2
gifts?)
I thought the whole point of the registering was to stop people
from
just sitting in their own private present-giving-box and
getting
all
the items.

On Sat, Oct 22, 2011 at 10:04 PM, [email protected]
<[email protected]

wrote:

  Can we have a guideline as to what constitutes as cheating or
abusing
the gift drop system?

I have opened several private 12 slot servers for my community
to
farm gifts. Some of the players are also using wireframe mode
and
material mods for the gift. Will my servers be penalized for
this?
On Fri, Oct 21, 2011 at 7:32 PM, Jon Lippincott
<[email protected]>   wrote:

We're going to be launching some new Halloween content in the
near
future

and wanted to give you all a quick heads-up.  There will be
random
gift drops, but this year we are requiring that participants
register their servers.  If you choose not to register, you
can
still run the Halloween maps, but no gifts will drop on your
server.
  By registering, your server will also be included in
matchmaking,
which will potentially drive traffic to you.  Note that
cheating
or
otherwise abusing the gift drop system will result in losing
your
registration, access to gift drops and other potential
value-adds
in
the future.

You still have plenty of time, as this change won't be going
live
until

next week.  Registration is quick and simple, and is outlined
here<
https://support.steampowered.**com/kb_article.php?ref=2825-**
AFGJ-3513#how<
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how
.

-Jon
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