Well i see on matchmaking it would, but if your locking it for the community. That would be irrelevant then. I do not know how it would effect anything else.
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how How does the matchmaking work? - You need to be running a Valve map to be matched, except: - Any arena map - cp_manor_event - cp_degrootkeep - koth_harvest_event - tc_hydro - Servers should be running as "vanilla" as possible. In particular, these server tags (sv_tags) will disqualify a server: - friendlyfire - respawntimes - nocrits - norespawntime - nodmgspread - highlander - noquickplay - Your server should not be password protected - Your server needs to have VAC enabled - Increasing the max player count above 24 will incur a matchmaking scorking penalty, but will not disqualify you from the list On Mon, Oct 24, 2011 at 2:44 PM, doc <[email protected]> wrote: > I would like to get some clarification from Valve on this though. This > Friday night my server is celebrating it's 2nd year running and we will be > passworded all day to only allow in regulars. We will also (probably) be > playing the new Halloween maps. Will this negatively effect anything? I'd > hate to be punished for putting a password on. > > On Mon, Oct 24, 2011 at 11:39 AM, clad iron <[email protected]> wrote: > > > A quote from my first post. > > > > > I don't do this, or know if it would even be beneficial to do. I had > > just > > > thought about that while tring to figure out how to remove the id's we > no > > > longer need. > > > > > > > Saying "It just seems arbitrary and poorly thought out." doesn't seem > the > > correct response. > > I'm not a dumbass (ty for putting it nicely), I'm just here to ask > > questions > > and point out something that *may* have needed to be looked into. > > > > > > > > On Mon, Oct 24, 2011 at 2:31 PM, Jesse Porter <[email protected]> > > wrote: > > > > > The tf_server_identity_account_id identifies and is generated by an > > > administrator. The tf_server_identity_token identifies a server. I > > haven't > > > seen (or have missed entirely) any insight into how the identity token > is > > > generated or used by valve. So, using server2's id on server1 is > > *probably > > > a > > > bad idea*. In general unique identifiers should be used to identify > > unique > > > entities -- purposefully mixing them up will probably have unknown > > > consequences. When you go outside the bounds or purpose of a system, > it's > > > not up to the designer (valve, in this case) to define what "ought" to > > > happen. Stay inside the ride at all times :) > > > > > > > What if server 1 and server 2 were staying the same, but someone > > decided > > > to > > > > SWAP the id's on each server every few days ? > > > > This is not something i do, but just thought it should be mentioned > in > > > case > > > > it needed to be looked into. > > > > > > I've thought about this for about fifteen minutes, and I can't come up > > with > > > a good case for when it would be needed. It just seems arbitrary and > > poorly > > > thought out. > > > > > > > > > > > > > > > On Mon, Oct 24, 2011 at 12:13 PM, clad iron <[email protected]> > wrote: > > > > > > > i'm not talking about sharing the id, i mean remove the old id from > the > > > > server that is dead and use the id from the good server on the old > > > server. > > > > example: > > > > server1 = dead > > > > server2 = good > > > > > > > > lets say server2 is being dropped from our community, and server 1 is > > > being > > > > relocated to another IP/location. > > > > > > > > Then i use server2's id on server1. How would this effect the server1 > ? > > > > > > > > What if server 1 and server 2 were staying the same, but someone > > decided > > > to > > > > SWAP the id's on each server every few days ? > > > > This is not something i do, but just thought it should be mentioned > in > > > case > > > > it needed to be looked into. > > > > > > > > > > > > On Mon, Oct 24, 2011 at 1:39 PM, 1nsane <[email protected]> wrote: > > > > > > > > > Nothing would be preventing you. That is by design. > > > > > People have been complaining for many years about IP changes > killing > > > > their > > > > > server populace. > > > > > So instead of adding say DNS favorite support, Valve gave us the > > > current > > > > > implementation of the quickplay server registration system. > > > > > > > > > > If you move a popular server's account ids then the new server > should > > > > > technically become popular and the old one will be dead. > > > > > > > > > > This is also why you can't use the same id on multiple servers. As > > only > > > > one > > > > > server at a time will be logged in and receiving quickplay > benefits. > > > > > And that's not the only bad thing about sharing the same id with > > > multiple > > > > > servers. > > > > > On map change they would be kicking each other off the quickplay > > pool, > > > > > which > > > > > would then in turn lead to the reputation score dropping by making > > the > > > > > server appear to be going empty so often. > > > > > > > > > > On Mon, Oct 24, 2011 at 12:27 PM, clad iron <[email protected]> > > > wrote: > > > > > > > > > > > > > > > > > Also i was thinking, what would be preventing someone from > changing > > > an > > > > id > > > > > > on > > > > > > 1 of there servers to a different id they may be using on a > > different > > > > > > server. for example 1 of there servers may be more popular than > the > > > > > other. > > > > > > I don't do this, or know if it would even be beneficial to do. I > > had > > > > > just > > > > > > thought about that while tring to figure out how to remove the > id's > > > we > > > > no > > > > > > longer need. > > > > > > > > > > > > On Mon, Oct 24, 2011 at 11:06 AM, ics <[email protected]> wrote: > > > > > > > > > > > > > How about don't try to abuse the system even if it would be > > > possible > > > > > > > instead of write a law. > > > > > > > > > > > > > > -ics > > > > > > > > > > > > > > 24.10.2011 13:58, Jesse Molina kirjoitti: > > > > > > > > > > > > > > > > > > > > >> The original poster had a point: You can't break rules if > there > > > are > > > > > no > > > > > > >> rules. > > > > > > >> > > > > > > >> Someone at Valve needs to define the law before they can lay > it > > > > down. > > > > > > >> > > > > > > >> > > > > > > >> > > > > > > >> > > > > > > >> ics wrote: > > > > > > >> > > > > > > >>> Exactly. Put the reputation in good use. The system has been > > > > running > > > > > a > > > > > > >>> year already so limit of 10000 would be more than enough. > > > > > > >>> > > > > > > >>> -ics > > > > > > >>> > > > > > > >>> ----- Alkuperäinen viesti ----- > > > > > > >>> > > > > > > >>>> But what prevents people to register their own listen > servers > > ? > > > > > > >>>> > > > > > > >>>> My opinion: Make a reputation limit for the server to > receive > > > > gifts. > > > > > > >>>> > > > > > > >>>> 2011/10/24 doc<[email protected]>: > > > > > > >>>> > > > > > > >>>>> Mathacking and wireframing seems pretty against the spirit > of > > > the > > > > > > >>>>> contest, these paper masks should never be that important. > > > > > > >>>>> (did you say SEVERAL 12 slot servers for farming.......... > > tf2 > > > > > > gifts?) > > > > > > >>>>> > > > > > > >>>>> I thought the whole point of the registering was to stop > > people > > > > > from > > > > > > >>>>> just sitting in their own private present-giving-box and > > > getting > > > > > all > > > > > > >>>>> the items. > > > > > > >>>>> > > > > > > >>>>> On Sat, Oct 22, 2011 at 10:04 PM, [email protected] > > > > > > >>>>> <[email protected] > > > > > > >>>>> > > > > > > >>>>>> wrote: > > > > > > >>>>>> > > > > > > >>>>> > > > > > > >>>>> Can we have a guideline as to what constitutes as cheating > > or > > > > > > abusing > > > > > > >>>>>> the gift drop system? > > > > > > >>>>>> > > > > > > >>>>>> I have opened several private 12 slot servers for my > > community > > > > to > > > > > > >>>>>> farm gifts. Some of the players are also using wireframe > > mode > > > > and > > > > > > >>>>>> material mods for the gift. Will my servers be penalized > for > > > > this? > > > > > > >>>>>> > > > > > > >>>>>> On Fri, Oct 21, 2011 at 7:32 PM, Jon Lippincott > > > > > > >>>>>> <[email protected]> wrote: > > > > > > >>>>>> > > > > > > >>>>>>> We're going to be launching some new Halloween content in > > the > > > > > near > > > > > > >>>>>>> future > > > > > > >>>>>>> > > > > > > >>>>>> and wanted to give you all a quick heads-up. There will > be > > > > random > > > > > > >>>>>> gift drops, but this year we are requiring that > participants > > > > > > >>>>>> register their servers. If you choose not to register, > you > > > can > > > > > > >>>>>> still run the Halloween maps, but no gifts will drop on > your > > > > > server. > > > > > > >>>>>> By registering, your server will also be included in > > > > matchmaking, > > > > > > >>>>>> which will potentially drive traffic to you. Note that > > > cheating > > > > > or > > > > > > >>>>>> otherwise abusing the gift drop system will result in > losing > > > > your > > > > > > >>>>>> registration, access to gift drops and other potential > > > > value-adds > > > > > in > > > > > > >>>>>> the future. > > > > > > >>>>>> > > > > > > >>>>>>> > > > > > > >>>>>>> You still have plenty of time, as this change won't be > > going > > > > live > > > > > > >>>>>>> until > > > > > > >>>>>>> > > > > > > >>>>>> next week. Registration is quick and simple, and is > > outlined > > > > > here< > > > > > > >>>>>> https://support.steampowered. > > **com/kb_article.php?ref=2825-** > > > > > > >>>>>> AFGJ-3513#how< > > > > > > > > > https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how > > > > > >>. > > > > > > >>>>>> > > > > > > >>>>>> > > > > > > >>>>>>> > > > > > > >>>>>>> -Jon > > > > > > >>>>>>> ______________________________**_________________ > > > > > > >>>>>>> To unsubscribe, edit your list preferences, or view the > > list > > > > > > >>>>>>> archives, > > > > > > >>>>>>> > > > > > > >>>>>> please visit: > > > > > > >>>>>> > > > > > > >>>>>>> > > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux< > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > > > > > > >>>>>>> > > > > > > >>>>>>> > > > > > > >>>>>> ______________________________**_________________ > > > > > > >>>>>> To unsubscribe, edit your list preferences, or view the > list > > > > > > >>>>>> archives, please visit: > > > > > > >>>>>> > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux > > < > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > > > > > > >>>>>> > > > > > > >>>>>> ______________________________**_________________ > > > > > > >>>>> To unsubscribe, edit your list preferences, or view the > list > > > > > > archives, > > > > > > >>>>> please visit: http://list.valvesoftware.com/** > > > > > > >>>>> mailman/listinfo/hlds_linux< > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > > > > > > >>>>> > > > > > > >>>>> > > > > > > >>>> ______________________________**_________________ > > > > > > >>>> To unsubscribe, edit your list preferences, or view the list > > > > > archives, > > > > > > >>>> please visit: http://list.valvesoftware.com/** > > > > > > >>>> mailman/listinfo/hlds_linux< > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > > > > > > >>>> > > > > > > >>> > > > > > > >>> ______________________________**_________________ > > > > > > >>> To unsubscribe, edit your list preferences, or view the list > > > > > archives, > > > > > > >>> please visit: > > > > > > >>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux< > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > > > > > > >>> > > > > > > >> > > > > > > >> > > > > > > > > > > > > > > ______________________________**_________________ > > > > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, > > > > > > > please visit: > > > > > > > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux< > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > > > > > > > > > > > > > _______________________________________________ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

