Like I said. That would make the good server's reputation drop somewhat.
"the algorithm also takes into account past history of the server, ping
time, etc."
You would then be telling quickplay that the good server now becomes empty
earlier.

But that would work still. However if you keep going back and forth the
reputation will keep dropping and eventually you'll have 2 significantly
less popular servers.

You'll be fine if you move the server to a new ip due to an upgrade/host
change. That's the biggest benefit of the registration system. As long as
you move the authentication information as well, the new server should
become popular. But it still depends on other factors like location and
amount of players currently playing.


On Mon, Oct 24, 2011 at 2:13 PM, clad iron <[email protected]> wrote:

> i'm not talking about sharing the id, i mean remove the old id from the
> server that is dead and use the id from the good server on the old server.
> example:
> server1 = dead
> server2 = good
>
> lets say server2 is being dropped from our community, and server 1 is being
> relocated to another IP/location.
>
> Then i use server2's id on server1. How would this effect the server1 ?
>
> What if server 1 and server 2 were staying the same, but someone decided to
> SWAP the id's on each server every few days ?
> This is not something i do, but just thought it should be mentioned in case
> it needed to be looked into.
>
>
> On Mon, Oct 24, 2011 at 1:39 PM, 1nsane <[email protected]> wrote:
>
> > Nothing would be preventing you. That is by design.
> > People have been complaining for many years about IP changes killing
> their
> > server populace.
> > So instead of adding say DNS favorite support, Valve gave us the current
> > implementation of  the quickplay server registration system.
> >
> > If you move a popular server's account ids then the new server should
> > technically become popular and the old one will be dead.
> >
> > This is also why you can't use the same id on multiple servers. As only
> one
> > server at a time will be logged in and receiving quickplay benefits.
> > And that's not the only bad thing about sharing the same id with multiple
> > servers.
> > On map change they would be kicking each other off the quickplay pool,
> > which
> > would then in turn lead to the reputation score dropping by making the
> > server appear to be going empty so often.
> >
> > On Mon, Oct 24, 2011 at 12:27 PM, clad iron <[email protected]> wrote:
> >
> > >
> > > Also i was thinking, what would be preventing someone from changing an
> id
> > > on
> > > 1 of there servers to a different id they may be using on a different
> > > server. for example 1 of there servers may be more popular than the
> > other.
> > > I don't do this, or know if it would even be beneficial to do.  I had
> > just
> > > thought about that while tring to figure out how to remove the id's we
> no
> > > longer need.
> > >
> > > On Mon, Oct 24, 2011 at 11:06 AM, ics <[email protected]> wrote:
> > >
> > > > How about don't try to abuse the system even if it would be possible
> > > > instead of write a law.
> > > >
> > > > -ics
> > > >
> > > > 24.10.2011 13:58, Jesse Molina kirjoitti:
> > > >
> > > >
> > > >> The original poster had a point:  You can't break rules if there are
> > no
> > > >> rules.
> > > >>
> > > >> Someone at Valve needs to define the law before they can lay it
> down.
> > > >>
> > > >>
> > > >>
> > > >>
> > > >> ics wrote:
> > > >>
> > > >>> Exactly. Put the reputation in good use. The system has been
> running
> > a
> > > >>> year already so limit of 10000 would be more than enough.
> > > >>>
> > > >>> -ics
> > > >>>
> > > >>> ----- Alkuperäinen viesti -----
> > > >>>
> > > >>>> But what prevents people to register their own listen servers ?
> > > >>>>
> > > >>>> My opinion: Make a reputation limit for the server to receive
> gifts.
> > > >>>>
> > > >>>> 2011/10/24 doc<[email protected]>:
> > > >>>>
> > > >>>>> Mathacking and wireframing seems pretty against the spirit of the
> > > >>>>> contest, these paper masks should never be that important.
> > > >>>>> (did you say SEVERAL 12 slot servers for farming.......... tf2
> > > gifts?)
> > > >>>>>
> > > >>>>> I thought the whole point of the registering was to stop people
> > from
> > > >>>>> just sitting in their own private present-giving-box and getting
> > all
> > > >>>>> the items.
> > > >>>>>
> > > >>>>> On Sat, Oct 22, 2011 at 10:04 PM, [email protected]
> > > >>>>> <[email protected]
> > > >>>>>
> > > >>>>>> wrote:
> > > >>>>>>
> > > >>>>>
> > > >>>>>  Can we have a guideline as to what constitutes as cheating or
> > > abusing
> > > >>>>>> the gift drop system?
> > > >>>>>>
> > > >>>>>> I have opened several private 12 slot servers for my community
> to
> > > >>>>>> farm gifts. Some of the players are also using wireframe mode
> and
> > > >>>>>> material mods for the gift. Will my servers be penalized for
> this?
> > > >>>>>>
> > > >>>>>> On Fri, Oct 21, 2011 at 7:32 PM, Jon Lippincott
> > > >>>>>> <[email protected]>  wrote:
> > > >>>>>>
> > > >>>>>>> We're going to be launching some new Halloween content in the
> > near
> > > >>>>>>> future
> > > >>>>>>>
> > > >>>>>> and wanted to give you all a quick heads-up.  There will be
> random
> > > >>>>>> gift drops, but this year we are requiring that participants
> > > >>>>>> register their servers.  If you choose not to register, you can
> > > >>>>>> still run the Halloween maps, but no gifts will drop on your
> > server.
> > > >>>>>>  By registering, your server will also be included in
> matchmaking,
> > > >>>>>> which will potentially drive traffic to you.  Note that cheating
> > or
> > > >>>>>> otherwise abusing the gift drop system will result in losing
> your
> > > >>>>>> registration, access to gift drops and other potential
> value-adds
> > in
> > > >>>>>> the future.
> > > >>>>>>
> > > >>>>>>>
> > > >>>>>>> You still have plenty of time, as this change won't be going
> live
> > > >>>>>>> until
> > > >>>>>>>
> > > >>>>>> next week.  Registration is quick and simple, and is outlined
> > here<
> > > >>>>>> https://support.steampowered.**com/kb_article.php?ref=2825-**
> > > >>>>>> AFGJ-3513#how<
> > > https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how
> > >>.
> > > >>>>>>
> > > >>>>>>
> > > >>>>>>>
> > > >>>>>>> -Jon
> > > >>>>>>> ______________________________**_________________
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