The tf_server_identity_account_id identifies and is generated by an administrator. The tf_server_identity_token identifies a server. I haven't seen (or have missed entirely) any insight into how the identity token is generated or used by valve. So, using server2's id on server1 is *probably a bad idea*. In general unique identifiers should be used to identify unique entities -- purposefully mixing them up will probably have unknown consequences. When you go outside the bounds or purpose of a system, it's not up to the designer (valve, in this case) to define what "ought" to happen. Stay inside the ride at all times :)
> What if server 1 and server 2 were staying the same, but someone decided to > SWAP the id's on each server every few days ? > This is not something i do, but just thought it should be mentioned in case > it needed to be looked into. I've thought about this for about fifteen minutes, and I can't come up with a good case for when it would be needed. It just seems arbitrary and poorly thought out. On Mon, Oct 24, 2011 at 12:13 PM, clad iron <[email protected]> wrote: > i'm not talking about sharing the id, i mean remove the old id from the > server that is dead and use the id from the good server on the old server. > example: > server1 = dead > server2 = good > > lets say server2 is being dropped from our community, and server 1 is being > relocated to another IP/location. > > Then i use server2's id on server1. How would this effect the server1 ? > > What if server 1 and server 2 were staying the same, but someone decided to > SWAP the id's on each server every few days ? > This is not something i do, but just thought it should be mentioned in case > it needed to be looked into. > > > On Mon, Oct 24, 2011 at 1:39 PM, 1nsane <[email protected]> wrote: > > > Nothing would be preventing you. That is by design. > > People have been complaining for many years about IP changes killing > their > > server populace. > > So instead of adding say DNS favorite support, Valve gave us the current > > implementation of the quickplay server registration system. > > > > If you move a popular server's account ids then the new server should > > technically become popular and the old one will be dead. > > > > This is also why you can't use the same id on multiple servers. As only > one > > server at a time will be logged in and receiving quickplay benefits. > > And that's not the only bad thing about sharing the same id with multiple > > servers. > > On map change they would be kicking each other off the quickplay pool, > > which > > would then in turn lead to the reputation score dropping by making the > > server appear to be going empty so often. > > > > On Mon, Oct 24, 2011 at 12:27 PM, clad iron <[email protected]> wrote: > > > > > > > > Also i was thinking, what would be preventing someone from changing an > id > > > on > > > 1 of there servers to a different id they may be using on a different > > > server. for example 1 of there servers may be more popular than the > > other. > > > I don't do this, or know if it would even be beneficial to do. I had > > just > > > thought about that while tring to figure out how to remove the id's we > no > > > longer need. > > > > > > On Mon, Oct 24, 2011 at 11:06 AM, ics <[email protected]> wrote: > > > > > > > How about don't try to abuse the system even if it would be possible > > > > instead of write a law. > > > > > > > > -ics > > > > > > > > 24.10.2011 13:58, Jesse Molina kirjoitti: > > > > > > > > > > > >> The original poster had a point: You can't break rules if there are > > no > > > >> rules. > > > >> > > > >> Someone at Valve needs to define the law before they can lay it > down. > > > >> > > > >> > > > >> > > > >> > > > >> ics wrote: > > > >> > > > >>> Exactly. Put the reputation in good use. The system has been > running > > a > > > >>> year already so limit of 10000 would be more than enough. > > > >>> > > > >>> -ics > > > >>> > > > >>> ----- Alkuperäinen viesti ----- > > > >>> > > > >>>> But what prevents people to register their own listen servers ? > > > >>>> > > > >>>> My opinion: Make a reputation limit for the server to receive > gifts. > > > >>>> > > > >>>> 2011/10/24 doc<[email protected]>: > > > >>>> > > > >>>>> Mathacking and wireframing seems pretty against the spirit of the > > > >>>>> contest, these paper masks should never be that important. > > > >>>>> (did you say SEVERAL 12 slot servers for farming.......... tf2 > > > gifts?) > > > >>>>> > > > >>>>> I thought the whole point of the registering was to stop people > > from > > > >>>>> just sitting in their own private present-giving-box and getting > > all > > > >>>>> the items. > > > >>>>> > > > >>>>> On Sat, Oct 22, 2011 at 10:04 PM, [email protected] > > > >>>>> <[email protected] > > > >>>>> > > > >>>>>> wrote: > > > >>>>>> > > > >>>>> > > > >>>>> Can we have a guideline as to what constitutes as cheating or > > > abusing > > > >>>>>> the gift drop system? > > > >>>>>> > > > >>>>>> I have opened several private 12 slot servers for my community > to > > > >>>>>> farm gifts. Some of the players are also using wireframe mode > and > > > >>>>>> material mods for the gift. Will my servers be penalized for > this? > > > >>>>>> > > > >>>>>> On Fri, Oct 21, 2011 at 7:32 PM, Jon Lippincott > > > >>>>>> <[email protected]> wrote: > > > >>>>>> > > > >>>>>>> We're going to be launching some new Halloween content in the > > near > > > >>>>>>> future > > > >>>>>>> > > > >>>>>> and wanted to give you all a quick heads-up. There will be > random > > > >>>>>> gift drops, but this year we are requiring that participants > > > >>>>>> register their servers. If you choose not to register, you can > > > >>>>>> still run the Halloween maps, but no gifts will drop on your > > server. > > > >>>>>> By registering, your server will also be included in > matchmaking, > > > >>>>>> which will potentially drive traffic to you. Note that cheating > > or > > > >>>>>> otherwise abusing the gift drop system will result in losing > your > > > >>>>>> registration, access to gift drops and other potential > value-adds > > in > > > >>>>>> the future. > > > >>>>>> > > > >>>>>>> > > > >>>>>>> You still have plenty of time, as this change won't be going > live > > > >>>>>>> until > > > >>>>>>> > > > >>>>>> next week. Registration is quick and simple, and is outlined > > here< > > > >>>>>> https://support.steampowered.**com/kb_article.php?ref=2825-** > > > >>>>>> AFGJ-3513#how< > > > https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how > > >>. > > > >>>>>> > > > >>>>>> > > > >>>>>>> > > > >>>>>>> -Jon > > > >>>>>>> ______________________________**_________________ > > > >>>>>>> To unsubscribe, edit your list preferences, or view the list > > > >>>>>>> archives, > > > >>>>>>> > > > >>>>>> please visit: > > > >>>>>> > > > >>>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux< > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > > > >>>>>>> > > > >>>>>>> > > > >>>>>> ______________________________**_________________ > > > >>>>>> To unsubscribe, edit your list preferences, or view the list > > > >>>>>> archives, please visit: > > > >>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux< > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > > > >>>>>> > > > >>>>>> ______________________________**_________________ > > > >>>>> To unsubscribe, edit your list preferences, or view the list > > > archives, > > > >>>>> please visit: http://list.valvesoftware.com/** > > > >>>>> mailman/listinfo/hlds_linux< > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > > > >>>>> > > > >>>>> > > > >>>> ______________________________**_________________ > > > >>>> To unsubscribe, edit your list preferences, or view the list > > archives, > > > >>>> please visit: http://list.valvesoftware.com/** > > > >>>> mailman/listinfo/hlds_linux< > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > > > >>>> > > > >>> > > > >>> ______________________________**_________________ > > > >>> To unsubscribe, edit your list preferences, or view the list > > archives, > > > >>> please visit: > > > >>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux< > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > > > >>> > > > >> > > > >> > > > > > > > > ______________________________**_________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux< > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

