i'm not talking about sharing the id, i mean remove the old id from the
server that is dead and use the id from the good server on the old server.
example:
server1 = dead
server2 = good

lets say server2 is being dropped from our community, and server 1 is being
relocated to another IP/location.

Then i use server2's id on server1. How would this effect the server1 ?

What if server 1 and server 2 were staying the same, but someone decided to
SWAP the id's on each server every few days ?
This is not something i do, but just thought it should be mentioned in case
it needed to be looked into.


On Mon, Oct 24, 2011 at 1:39 PM, 1nsane <[email protected]> wrote:

> Nothing would be preventing you. That is by design.
> People have been complaining for many years about IP changes killing their
> server populace.
> So instead of adding say DNS favorite support, Valve gave us the current
> implementation of  the quickplay server registration system.
>
> If you move a popular server's account ids then the new server should
> technically become popular and the old one will be dead.
>
> This is also why you can't use the same id on multiple servers. As only one
> server at a time will be logged in and receiving quickplay benefits.
> And that's not the only bad thing about sharing the same id with multiple
> servers.
> On map change they would be kicking each other off the quickplay pool,
> which
> would then in turn lead to the reputation score dropping by making the
> server appear to be going empty so often.
>
> On Mon, Oct 24, 2011 at 12:27 PM, clad iron <[email protected]> wrote:
>
> >
> > Also i was thinking, what would be preventing someone from changing an id
> > on
> > 1 of there servers to a different id they may be using on a different
> > server. for example 1 of there servers may be more popular than the
> other.
> > I don't do this, or know if it would even be beneficial to do.  I had
> just
> > thought about that while tring to figure out how to remove the id's we no
> > longer need.
> >
> > On Mon, Oct 24, 2011 at 11:06 AM, ics <[email protected]> wrote:
> >
> > > How about don't try to abuse the system even if it would be possible
> > > instead of write a law.
> > >
> > > -ics
> > >
> > > 24.10.2011 13:58, Jesse Molina kirjoitti:
> > >
> > >
> > >> The original poster had a point:  You can't break rules if there are
> no
> > >> rules.
> > >>
> > >> Someone at Valve needs to define the law before they can lay it down.
> > >>
> > >>
> > >>
> > >>
> > >> ics wrote:
> > >>
> > >>> Exactly. Put the reputation in good use. The system has been running
> a
> > >>> year already so limit of 10000 would be more than enough.
> > >>>
> > >>> -ics
> > >>>
> > >>> ----- Alkuperäinen viesti -----
> > >>>
> > >>>> But what prevents people to register their own listen servers ?
> > >>>>
> > >>>> My opinion: Make a reputation limit for the server to receive gifts.
> > >>>>
> > >>>> 2011/10/24 doc<[email protected]>:
> > >>>>
> > >>>>> Mathacking and wireframing seems pretty against the spirit of the
> > >>>>> contest, these paper masks should never be that important.
> > >>>>> (did you say SEVERAL 12 slot servers for farming.......... tf2
> > gifts?)
> > >>>>>
> > >>>>> I thought the whole point of the registering was to stop people
> from
> > >>>>> just sitting in their own private present-giving-box and getting
> all
> > >>>>> the items.
> > >>>>>
> > >>>>> On Sat, Oct 22, 2011 at 10:04 PM, [email protected]
> > >>>>> <[email protected]
> > >>>>>
> > >>>>>> wrote:
> > >>>>>>
> > >>>>>
> > >>>>>  Can we have a guideline as to what constitutes as cheating or
> > abusing
> > >>>>>> the gift drop system?
> > >>>>>>
> > >>>>>> I have opened several private 12 slot servers for my community to
> > >>>>>> farm gifts. Some of the players are also using wireframe mode and
> > >>>>>> material mods for the gift. Will my servers be penalized for this?
> > >>>>>>
> > >>>>>> On Fri, Oct 21, 2011 at 7:32 PM, Jon Lippincott
> > >>>>>> <[email protected]>  wrote:
> > >>>>>>
> > >>>>>>> We're going to be launching some new Halloween content in the
> near
> > >>>>>>> future
> > >>>>>>>
> > >>>>>> and wanted to give you all a quick heads-up.  There will be random
> > >>>>>> gift drops, but this year we are requiring that participants
> > >>>>>> register their servers.  If you choose not to register, you can
> > >>>>>> still run the Halloween maps, but no gifts will drop on your
> server.
> > >>>>>>  By registering, your server will also be included in matchmaking,
> > >>>>>> which will potentially drive traffic to you.  Note that cheating
> or
> > >>>>>> otherwise abusing the gift drop system will result in losing your
> > >>>>>> registration, access to gift drops and other potential value-adds
> in
> > >>>>>> the future.
> > >>>>>>
> > >>>>>>>
> > >>>>>>> You still have plenty of time, as this change won't be going live
> > >>>>>>> until
> > >>>>>>>
> > >>>>>> next week.  Registration is quick and simple, and is outlined
> here<
> > >>>>>> https://support.steampowered.**com/kb_article.php?ref=2825-**
> > >>>>>> AFGJ-3513#how<
> > https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how
> >>.
> > >>>>>>
> > >>>>>>
> > >>>>>>>
> > >>>>>>> -Jon
> > >>>>>>> ______________________________**_________________
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> > >>>>>>>
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> > >>>>>>
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> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
> > >>>>>>>
> > >>>>>>>
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