that is a client side event, sent to the server, that then is send to all of the team... as filtering such is a client side issue, I guess SPUF is more appropriate for this.
If you mean in an admin perspective, there are mute/gag options, which also end this kind of stuff from the player. >________________________________ >From: Bruno Garcia <[email protected]> >To: Half-Life dedicated Linux server mailing list ><[email protected]> >Sent: Saturday, 5 November 2011, 18:29 >Subject: [hlds_linux] Voice chat muting > >When you mute a player, you won't hear his microphone output, but he can >still call for Medic, or even annoy you with repeating the same phrase over >and over again. >Mute should also work for that. > >Any chance of it happening? >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

