that is a client side event, sent to the server, that then is send to all of 
the team... as filtering such is a client side issue, I guess SPUF is more 
appropriate for this.

If you mean in an admin perspective, there are mute/gag options, which also end 
this kind of stuff from the player. 


>________________________________
>From: Bruno Garcia <[email protected]>
>To: Half-Life dedicated Linux server mailing list 
><[email protected]>
>Sent: Saturday, 5 November 2011, 18:29
>Subject: [hlds_linux] Voice chat muting
>
>When you mute a player, you won't hear his microphone output, but he can
>still call for Medic, or even annoy you with repeating the same phrase over
>and over again.
>Mute should also work for that.
>
>Any chance of it happening?
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