I remember clearly of when I started playing TF2, that one guy always was on 
the server, nothing against him, but I just hated to hear his voice all the 
time on it. I had to mute him EVERY time I met him. I always wished it was 
saved clientside who I muted (steam_id) and that that person was muted till I 
unmuted 'm, even if that was years after. I found it so annoying that I had to 
re-mute the same guy near every day..... 

not even only that, but then he had the habit to change his name a bit after 
the classes he played, "firy pete" "headshot pete" etc, so after a while when 
he changed class, he renamed himself and you heard him AGAIN. this was cos his 
name changed, and the mute works on names, not on steam id.


>________________________________
>From: Eric Riemers <[email protected]>
>To: 'Half-Life dedicated Linux server mailing list' 
><[email protected]>
>Sent: Sunday, 6 November 2011, 0:06
>Subject: Re: [hlds_linux] Voice chat muting
>
>Something similar is there which has partially (50%) what you want, but
>someone would have to create a plugin for it (it is possible, see
>https://forums.alliedmods.net/showthread.php?t=165329&page=2) 
>
>-----Original Message-----
>From: [email protected]
>[mailto:[email protected]] On Behalf Of Jesse Molina
>Sent: zaterdag 5 november 2011 23:28
>To: Half-Life dedicated Linux server mailing list
>Subject: Re: [hlds_linux] Voice chat muting
>
>
>Here is an idea for a cool feature...  I don't know if this already exists
>or not.
>
>Let's call it automatic mute management.
>
>Since you've said that the server actually receives the signal from clients
>to mute other players, and thus it restricts the voice data, you could count
>the number of mutes against a player.
>
>If a threshold is met.  For example, if four people mute a player, he gets
>muted for everyone at the server.
>
>A server with a local administrator doesn't have these kinds of problems,
>but local admins are often not around, so automation like this could be
>helpful.
>
>I have found that players are very reluctant to kick or ban other players,
>even for the worst cases of voice spamming.
>
>
>
>Sazpaimon wrote:
>> Since the server actually handles the muting (it decides whether or not
>> to send voice packets to the client), it can be done with a Sourcemod
>> plugin. I have written something that hooks into when a client someone
>> and stopped it from running, so muting is essentially impossible (I have
>> it enabled on a micspam server). So it shouldn't be too difficult to
>> write something that also stops people from spamming voice commands in
>> addition to muting the mic.
>>
>> On 11/5/2011 1:40 PM, Bruno Garcia wrote:
>>> I actually mean client sided, but on big servers admins are hardly
>>> in-game
>>> This should be an option when muting.
>>>
>>> On Sat, Nov 5, 2011 at 2:36 PM, Mart-Jan
>>> Reeuwijk<[email protected]>wrote:
>>>
>>>> that is a client side event, sent to the server, that then is send to
>>>> all
>>>> of the team... as filtering such is a client side issue, I guess SPUF is
>>>> more appropriate for this.
>>>>
>>>> If you mean in an admin perspective, there are mute/gag options, which
>>>> also end this kind of stuff from the player.
>>>>
>>>>
>>>>> ________________________________
>>>>> From: Bruno Garcia<[email protected]>
>>>>> To: Half-Life dedicated Linux server mailing list<
>>>> [email protected]>
>>>>> Sent: Saturday, 5 November 2011, 18:29
>>>>> Subject: [hlds_linux] Voice chat muting
>>>>>
>>>>> When you mute a player, you won't hear his microphone output, but he
>>>>> can
>>>>> still call for Medic, or even annoy you with repeating the same phrase
>>>> over
>>>>> and over again.
>>>>> Mute should also work for that.
>>>>>
>>>>> Any chance of it happening?
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>>>
>>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>
>>
>> _______________________________________________
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>> please visit:
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>
>-- 
># Jesse Molina
># Mail = [email protected]
># Page = [email protected]
># Cell = 1.602.323.7608
># Web  = http://www.opendreams.net/jesse/
>
>
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives,
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>
>
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>
>
>
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