I remember clearly of when I started playing TF2, that one guy always was on the server, nothing against him, but I just hated to hear his voice all the time on it. I had to mute him EVERY time I met him. I always wished it was saved clientside who I muted (steam_id) and that that person was muted till I unmuted 'm, even if that was years after. I found it so annoying that I had to re-mute the same guy near every day.....
not even only that, but then he had the habit to change his name a bit after the classes he played, "firy pete" "headshot pete" etc, so after a while when he changed class, he renamed himself and you heard him AGAIN. this was cos his name changed, and the mute works on names, not on steam id. >________________________________ >From: Eric Riemers <[email protected]> >To: 'Half-Life dedicated Linux server mailing list' ><[email protected]> >Sent: Sunday, 6 November 2011, 0:06 >Subject: Re: [hlds_linux] Voice chat muting > >Something similar is there which has partially (50%) what you want, but >someone would have to create a plugin for it (it is possible, see >https://forums.alliedmods.net/showthread.php?t=165329&page=2) > >-----Original Message----- >From: [email protected] >[mailto:[email protected]] On Behalf Of Jesse Molina >Sent: zaterdag 5 november 2011 23:28 >To: Half-Life dedicated Linux server mailing list >Subject: Re: [hlds_linux] Voice chat muting > > >Here is an idea for a cool feature... I don't know if this already exists >or not. > >Let's call it automatic mute management. > >Since you've said that the server actually receives the signal from clients >to mute other players, and thus it restricts the voice data, you could count >the number of mutes against a player. > >If a threshold is met. For example, if four people mute a player, he gets >muted for everyone at the server. > >A server with a local administrator doesn't have these kinds of problems, >but local admins are often not around, so automation like this could be >helpful. > >I have found that players are very reluctant to kick or ban other players, >even for the worst cases of voice spamming. > > > >Sazpaimon wrote: >> Since the server actually handles the muting (it decides whether or not >> to send voice packets to the client), it can be done with a Sourcemod >> plugin. I have written something that hooks into when a client someone >> and stopped it from running, so muting is essentially impossible (I have >> it enabled on a micspam server). So it shouldn't be too difficult to >> write something that also stops people from spamming voice commands in >> addition to muting the mic. >> >> On 11/5/2011 1:40 PM, Bruno Garcia wrote: >>> I actually mean client sided, but on big servers admins are hardly >>> in-game >>> This should be an option when muting. >>> >>> On Sat, Nov 5, 2011 at 2:36 PM, Mart-Jan >>> Reeuwijk<[email protected]>wrote: >>> >>>> that is a client side event, sent to the server, that then is send to >>>> all >>>> of the team... as filtering such is a client side issue, I guess SPUF is >>>> more appropriate for this. >>>> >>>> If you mean in an admin perspective, there are mute/gag options, which >>>> also end this kind of stuff from the player. >>>> >>>> >>>>> ________________________________ >>>>> From: Bruno Garcia<[email protected]> >>>>> To: Half-Life dedicated Linux server mailing list< >>>> [email protected]> >>>>> Sent: Saturday, 5 November 2011, 18:29 >>>>> Subject: [hlds_linux] Voice chat muting >>>>> >>>>> When you mute a player, you won't hear his microphone output, but he >>>>> can >>>>> still call for Medic, or even annoy you with repeating the same phrase >>>> over >>>>> and over again. >>>>> Mute should also work for that. >>>>> >>>>> Any chance of it happening? >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >-- ># Jesse Molina ># Mail = [email protected] ># Page = [email protected] ># Cell = 1.602.323.7608 ># Web = http://www.opendreams.net/jesse/ > > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

