I actually mean client sided, but on big servers admins are hardly in-game
This should be an option when muting.

On Sat, Nov 5, 2011 at 2:36 PM, Mart-Jan Reeuwijk <[email protected]>wrote:

> that is a client side event, sent to the server, that then is send to all
> of the team... as filtering such is a client side issue, I guess SPUF is
> more appropriate for this.
>
> If you mean in an admin perspective, there are mute/gag options, which
> also end this kind of stuff from the player.
>
>
> >________________________________
> >From: Bruno Garcia <[email protected]>
> >To: Half-Life dedicated Linux server mailing list <
> [email protected]>
> >Sent: Saturday, 5 November 2011, 18:29
> >Subject: [hlds_linux] Voice chat muting
> >
> >When you mute a player, you won't hear his microphone output, but he can
> >still call for Medic, or even annoy you with repeating the same phrase
> over
> >and over again.
> >Mute should also work for that.
> >
> >Any chance of it happening?
> >_______________________________________________
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> >
> >
> >
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