I actually mean client sided, but on big servers admins are hardly in-game This should be an option when muting.
On Sat, Nov 5, 2011 at 2:36 PM, Mart-Jan Reeuwijk <[email protected]>wrote: > that is a client side event, sent to the server, that then is send to all > of the team... as filtering such is a client side issue, I guess SPUF is > more appropriate for this. > > If you mean in an admin perspective, there are mute/gag options, which > also end this kind of stuff from the player. > > > >________________________________ > >From: Bruno Garcia <[email protected]> > >To: Half-Life dedicated Linux server mailing list < > [email protected]> > >Sent: Saturday, 5 November 2011, 18:29 > >Subject: [hlds_linux] Voice chat muting > > > >When you mute a player, you won't hear his microphone output, but he can > >still call for Medic, or even annoy you with repeating the same phrase > over > >and over again. > >Mute should also work for that. > > > >Any chance of it happening? > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

