Here is an idea for a cool feature... I don't know if this already
exists or not.
Let's call it automatic mute management.
Since you've said that the server actually receives the signal from
clients to mute other players, and thus it restricts the voice data, you
could count the number of mutes against a player.
If a threshold is met. For example, if four people mute a player, he
gets muted for everyone at the server.
A server with a local administrator doesn't have these kinds of
problems, but local admins are often not around, so automation like this
could be helpful.
I have found that players are very reluctant to kick or ban other
players, even for the worst cases of voice spamming.
Sazpaimon wrote:
Since the server actually handles the muting (it decides whether or not
to send voice packets to the client), it can be done with a Sourcemod
plugin. I have written something that hooks into when a client someone
and stopped it from running, so muting is essentially impossible (I have
it enabled on a micspam server). So it shouldn't be too difficult to
write something that also stops people from spamming voice commands in
addition to muting the mic.
On 11/5/2011 1:40 PM, Bruno Garcia wrote:
I actually mean client sided, but on big servers admins are hardly
in-game
This should be an option when muting.
On Sat, Nov 5, 2011 at 2:36 PM, Mart-Jan
Reeuwijk<[email protected]>wrote:
that is a client side event, sent to the server, that then is send to
all
of the team... as filtering such is a client side issue, I guess SPUF is
more appropriate for this.
If you mean in an admin perspective, there are mute/gag options, which
also end this kind of stuff from the player.
________________________________
From: Bruno Garcia<[email protected]>
To: Half-Life dedicated Linux server mailing list<
[email protected]>
Sent: Saturday, 5 November 2011, 18:29
Subject: [hlds_linux] Voice chat muting
When you mute a player, you won't hear his microphone output, but he
can
still call for Medic, or even annoy you with repeating the same phrase
over
and over again.
Mute should also work for that.
Any chance of it happening?
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