Since the server actually handles the muting (it decides whether or not to send voice packets to the client), it can be done with a Sourcemod plugin. I have written something that hooks into when a client someone and stopped it from running, so muting is essentially impossible (I have it enabled on a micspam server). So it shouldn't be too difficult to write something that also stops people from spamming voice commands in addition to muting the mic.

On 11/5/2011 1:40 PM, Bruno Garcia wrote:
I actually mean client sided, but on big servers admins are hardly in-game
This should be an option when muting.

On Sat, Nov 5, 2011 at 2:36 PM, Mart-Jan Reeuwijk<[email protected]>wrote:

that is a client side event, sent to the server, that then is send to all
of the team... as filtering such is a client side issue, I guess SPUF is
more appropriate for this.

If you mean in an admin perspective, there are mute/gag options, which
also end this kind of stuff from the player.


________________________________
From: Bruno Garcia<[email protected]>
To: Half-Life dedicated Linux server mailing list<
[email protected]>
Sent: Saturday, 5 November 2011, 18:29
Subject: [hlds_linux] Voice chat muting

When you mute a player, you won't hear his microphone output, but he can
still call for Medic, or even annoy you with repeating the same phrase
over
and over again.
Mute should also work for that.

Any chance of it happening?
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