It's a funny thing. Maybe this need more to abuse, before valve is willing
to do something.
To use plugins is another thing. There are some more evil things you can do
with serverplugins :-D

2012/1/3 1nsane <[email protected]>

> These solutions are borderline useless. If someone wants to increase their
> maxplayers without paying they will find a way.
> There's plugins that do this on running servers so your aliases won't do
> anything against that.
>
> In fact you don't even need a plugin to change maxplayers on a running
> server.
>
> Simply do:
> rcon disconnect
> rcon maxplayers 64
> rcon map cs_office
>
> It is a non issue and nothing that Valve should worry about. It's rather
> something that game hosts and game panel developers should look into.
> I know TCadmin had a maxplayers monitoring feature years ago, so others
> should too.
>
>
> If Valve "locks" it, someone will just release a plugin that unlocks it :).
>
>
>
> 2012/1/3 Andre Müller <[email protected]>
>
> > Participants in this list who have no idea should be better not comment
> on
> > the issue.
> > I'm not a provider, so this is not my fucking problem. The autoexec.cfg
> is
> > a useful file. People who say to prevent access to the autoexec.cfg
> doent's
> > know how the sourceengine works and I think they don't have any
> customers.
> > Monitoring is at the moment one solution. Other solution is to add one
> line
> > to the top of valve.rc:
> >
> > alias "maxplayers" "Forbidden Cvar"
> >
> > With some FTP rules you can prevent the access to the valve.rc. Providers
> > should know how to wrtie this rules. Other way is to prevent access with
> > chattr +i valve.rc on ext filesystems. There are some other funny things
> > you can do with simple plugins to override the FTP. So don't think that a
> > simple trick with chmod and forbidding chmod works.
> >
> > I think it is the best way when valve locks -maxplayers
> >
> >
> > 2012/1/3 Eric Riemers <[email protected]>
> >
> > > If they change it, just charge more..  put it in that "thing that
> nobody
> > > reads when they say agree" ;-)
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of Asher
> > > Baker
> > > Sent: dinsdag 3 januari 2012 12:41
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] please lock maxplayers
> > >
> > > Nope, monitoring and disabling malicious customers is the best
> solution.
> > > There are plenty of ways to change maxplayers.
> > >
> > > autoexec.cfg has plenty of legitimate uses.
> > >
> > > On 3 Jan 2012, at 11:35, Drogen Viech <[email protected]>
> > wrote:
> > >
> > > > I'm a total newbie at linux, but couldn't you have crownjobs running,
> > > > querying servers and sending e-mails to customer support if customers
> > > > changed maxplayers to something too high? Just saying, chmodding
> > > > autoexec.cfg to 444 and disallowing chmod is the better solution of
> > > > course
> > > >
> > > > 2012/1/3 Ulrich Block <[email protected]>:
> > > >> Also you can move, chmod and edit files with serveplugins. It is not
> > > >> hard to replace a file with antother using sourcemod. To prevent
> such
> > > >> a behavior the user also should not be able to change the chmod.
> > > >>
> > > >> Am 03.01.2012 10:00, schrieb Emil Larsson:
> > > >>
> > > >>> Yup, you can probably just simple do "chmod 444 autoexec.cfg" and
> > > >>> it's basically solved. Or "chmod 744 autoexec.cfg" and then change
> > > >>> ownership with chown to someone that isn't the "customer".
> > > >>>
> > > >>> I admit though, autoexec.cfg is a useful configuration to edit so
> > > >>> it's probably better still to be able to lock the playercount if
> you
> > > >>> lease servers.
> > > >>>
> > > >>> 2012/1/3 Björn Rohlén<[email protected]>
> > > >>>
> > > >>>> ...or just don't let your customers edit autoexec.cfg?
> > > >>>>
> > > >>>> 2012/1/3 Andre Müller<[email protected]>
> > > >>>>
> > > >>>>> You can change the cvar maxplayers before the game starts.
> > > >>>>> When you put this two lines in your autoexec.cfg the maxplayers
> > > >>>>> cvar is overwritten and fixed (tested with css):
> > > >>>>>
> > > >>>>> maxplayers 64
> > > >>>>> map de_dust
> > > >>>>>
> > > >>>>> Maybe Valve can lock maxplayers, when it is set with -maxplyers
> in
> > > >>>>> the start command.
> > > >>>>> _______________________________________________
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> > > >>>>>
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> > > >>>
> > > >>
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