Better yet, take it off the mailing list because it's not here to give you
an audience. You want the attention you feel you deserve? Take your
grandstanding bullshit to the forum, I'm sure they'll even pitch in. 

Maybe it's time the Valve folks started laying the hammer down on some of
you people. 

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Cameron
Munroe
Sent: Thursday, November 15, 2012 5:33 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Running a Halloween Server

 

Then create a filter in your email and stop blaming us for the
conversation. Hell make another email account just for this email list.


On , PolyQuad wrote: 

> You are definitely not alone on this....
> 
>
-----Original Message-----
> From:
[email protected]
>
[mailto:[email protected]] On Behalf Of HWDOMD
>
Sent: Thursday, November 15, 2012 4:48 PM
> To: 'Half-Life dedicated
Linux server mailing list'
> Subject: Re: [hlds_linux] Running a
Halloween Server
> 
> Can this discussion be held somewhere else? Like
the forum, where it's
> supposed to be?
> 
> This isn't the place for it
and I'm getting a little sick of having my inbox
> filled with your
petty bullshit back and forth about nothing. I'm pretty
> sure I'm not
alone in this. 
> 
> -----Original Message-----
> From:
[email protected]
>
[mailto:[email protected]] On Behalf Of dan
>
Sent: Thursday, November 15, 2012 4:04 PM
> To: Half-Life dedicated
Linux server mailing list
> Subject: Re: [hlds_linux] Running a
Halloween Server
> 
> On 15/11/2012 20:21, Rudy Bleeker wrote:
> 
>> I
hope I speak for most people when I say that I don't see the problem
here. If you don't like to play King of the Hill, then don't play on
servers with KOTH maps in their rotation.
> 
> I do like to play KOTH
occasionally. It's not the worse game mode put it
> that way.
> 
> But
on the map they changed that you couldn't really do that. I think the
>
first Halloween event did koth - and did it in such a way that running
>
around killing people generally worked - in fact, was made part of it
-
> hence yes, to me it would have made more sense to pick a different
game mode
> this time but it was moot anyway given the, imo bad decision
to make these
> bonuses like uber and crits apply to both teams.
> 
>
But I've already said that and I'm not repeating everything because
you
> didn't read it :-)
> 
> Again, things were not really free, that's
a misnomer (perhaps it's worth
> noting that if Valve's whole modus
operandi is to take feedback from its
> customers, and you think you're
not paying for anything then you should
> realise that this just means
you aren't their customer.
> 
> Hence if you really are "speaking for
most people" none of what we say
> counts, does it? :-)
> 
> They are
developing and updating their games to cater for the people that do
>
pay. Hence one of my points, I'd much prefer - I'd far prefer - a game
that
> had something I wanted to buy in it and that was therefore
targeted at
> people who want to play it rather than people who clearly
don't.
> 
> You can't keep saying "it's free", when all you're really
saying is "other
> people are paying for TF2, not us, and Valve change
the game to get their
> money rather than ours"
> 
> I cannot (as I also
think I pointed out too) really play the game as I
> always have -
that's another point I made (although for a while, shortly
> after F2P,
as I said on this list at the time, TF2 was actually far, far
> better
than it ever was, even at launch in 2007 when it was new and fresh.
> 
>
Perhaps simply because of the numbers and the myriad servers to pick
from
> and in spite of the general TF2 communities rather asinine and
ugly reaction
> to the new players - and their continuing use of the
term "F2P" to be
> derogatory.
> 
> It's even more ironic that you keep
parroting how the game is "free" 
> given the rather hostile reaction
>
a lot of F2P people received because they supposedly hadn't paid.
> 
>
Evidently, it's not the most logical community in existence.
> 
> In a
lot of ways sheer numbers hid the worst issues with the changes they
>
made prior to the game going F2P and I suppose MvM has just made them
>
obvious again, whilst being, imo, nowhere near as good as it could have
been
> in terms of difficulty and skill required and in terms of the
number of
> people needed to play it.
> 
> For years I've have 2 PCs
here, with 2 copies of many of Valve games. 
> Now we've got 3 - and yes
it sucks that
> most of Valves games don't cater for 2 or 3 players
albeit it's not so bad
> for some of them, because you can at least
start the game and get all the
> mechanics to trigger with 3 people.
When modes appear that are stymied for
> no other reason to spite gamers
and reward scumbags then it sucks.
> 
> I know I can join a 6v6 or 12v12
server - and I've played thousands of hours
> doing just that, but I
don't see why I shouldn't be able to play on a LAN -
> with family and
friends, simply in order to let credit card thieves launder
> money in
TF2 by purchasing keys or to steal accounts and scam gamers.
> 
> if the
reason for that is "it's free" then charge me money - let me buy a
>
"Sod the traders" ticket in the store that enables me to play the mode
until
> I win. That's what MvM does (although with the people here who
seem to think
> they "speak for most people" insisting it's all free I
imagine they haven't
> spent any time or money on these tickets
themselves)
> 
> I couldn't really give a crap if there is or isn't an
item at the end of a
> round. We're not at the stage where we're getting
the beginning of the round
> yet.
> 
> If anything Halloween could have
been a couple of weeks where sheer numbers
> worked but imo it didn't.
>
So far from being "just one week" when things aren't "normal" it could
have
> been 2 really good weeks when it was better because it wasn't
what is
> currently normal.
> 
> --
> Dan
> 
>
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-- 

-- Cameron
Munroe

http://www.cameronmunroe.com/
http://www.gaming-servers.net/
http://www.munroenet.com/



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