Check out http://www.armaniexchange.com/mobile.do
<http://www.armaniexchange.com/mobile.do>E-commerce mobile website with
online payment :)

On Tue, Nov 10, 2009 at 20:00, Daniel Larkin <[email protected]>wrote:

>
> Remi makes a very interesting point about using a html5 local storage
> and the prepaid login area. It may or may not be suitable for the
> original poster, but I could certainly imagine a scenario where you
> offer an iPhone ( and lets not forget Android, Palm Pre, etc) webapp
> experience where a person could read the first 2 or 3 chapters free
> and then have to pay to get the remainder in the secured logged in
> area (without advertising). However, I'm not clear how you could make
> this payment/transaction a "good or impulsive" user experience on the
> phone itself? What we need is something like an IUI themed paypal page
> after the user clicks on the  "Buy-it Now" button within the webapp.
> Not sure how well it would work? Anybody have any thoughts?
>
>
> The key point for the original poster is that developing such a webapp
> would probably only take a few days at most, and then you could
> subsequently develop a native app.
>
>
> On Tue, Nov 10, 2009 at 6:31 PM, Remi Grumeau <[email protected]>
> wrote:
> > Actually yes, you're in the wrong group if you're seeking native app
> > development tips 'n tricks :)
> > If i understood well, what you want to create is a bundle PDF reader+ one
> > PDF file. All in one app
> > People will have to download it by the AppStore anyhow ,and an app > 6 mb
> > can't be downloaded by 3G but needs wifi or connected to iTunes. This is
> not
> > true with web-based app. Also, you can create a prepaid personnal account
> > access on a mobile website. Advantage ? More than 1000 bucks not to spend
> > (get an Apple Dev ID + Mac) and the ability to make a standard web access
> > also. iUi + Google App Engine can now provide offline re-access too.
> > You should also know that each appstore validation procedure can take
> more
> > than 3 weeks, each time.
> >
> > On Tue, Nov 10, 2009 at 17:27, Corey Loving <[email protected]> wrote:
> >>
> >> Thanks guys, now I understand the difference. I want to do a native
> >> app then because I want to sell my book on the app store. I understand
> >> I need a mac for that.
> >>
> >> Remi, what I want to do is just make a SUPER simple app. I want to
> >> turn my book into an app so readers can have it on the go without
> >> needing the internet to read it. It's simple, you click the app, you
> >> get chapters to select from, you select a chapter, read a page, click
> >> next to go to the next page. I've already seen it done a few times. Im
> >> guessing the only coding  I would need to know is how to make it so
> >> the reader clicks Next to go to the next page, or chapter.
> >>
> >> Also, I just realized this is a web dev group, so am i in the wrong
> >> place guys?
> >>
> >> On Nov 10, 7:09 am, Remi Grumeau <[email protected]> wrote:
> >> > Humm ... in a more technical way, a web app is of course web-based,
> >> > using
> >> > web languages (HTML, CSS, Javascript, PHP, ASP, Perl, Ruby, ...). So
> you
> >> > have an instant updates, you don't need a mac to develop it, you have
> to
> >> > go
> >> > throw the appstore validation program and fees, can manage your
> >> > "website" by
> >> > a CMS, etc ...
> >> >
> >> > A native application is coded in ObjectiveC, need a mac because the
> SDK
> >> > in
> >> > available for MacOS X only, but provides you access to all native
> >> > components
> >> > of the phone and datas stored in it (camera, accelerometer, calendar
> but
> >> > also emails, photos, videos, address book, ...).
> >> >
> >> > GPS and Geolocalisation is another story since it's provided also wit
> >> > HTML
> >> > 5.
> >> >
> >> > If you have no C++ or Java or Objective C skills, go web
> >> > If you don't need native components features, go web
> >> > If you need to be present in the AppStore due to marketing reason, go
> >> > app
> >> > If you need to use the camera, stored datas, ... go app
> >> >
> >> > My 0,02 $
> >> >
> >> > and if you really don't know, explain us what is your project and
> >> > perhaps we
> >> > can help you to make the right decision
> >> >
> >> > On Tue, Nov 10, 2009 at 15:37, Peter Jennings <[email protected]>
> >> > wrote:
> >> >
> >> > > On Mon, Nov 9, 2009 at 7:02 AM, Corey Loving <[email protected]>
> >> > > wrote:
> >> >
> >> > >> Guys what exactly is the different between a iphone web app and a
> >> > >> iphone app on the istore? I keep seeing this on the sites you guys
> >> > >> sent me, but i dont understand.
> >> >
> >> > > A web app is a web site formatted to look good on the iPhone or
> iPod.
> >> > > In
> >> > > general they are free. They are not listed in the iStore, but they
> are
> >> > > listed in Apple's webapp directory. Usually they only run when
> >> > > connected to
> >> > > the internet, but they can be designed to run without a connection.
> >> > > They
> >> > > often contain advertising, sometimes for istore apps which aren't
> free
> >> > > and
> >> > > have more functionality.
> >> >
> >> > > An iPhone app in the istore is a program that runs on the iPhone or
> >> > > iPod.
> >> > > They can be free or sold for anywhere between $0.99 and $999.99.
> >> > > Usually
> >> > > they run offline but many apps require a connection for data that
> >> > > changes or
> >> > > social media interaction.
> >>
> >>
> >
> >
> > >
> >
>
> >
>

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