very interesting Remi! On Tue, Nov 10, 2009 at 7:09 PM, Remi Grumeau <[email protected]> wrote: > Check out http://www.armaniexchange.com/mobile.do > E-commerce mobile website with online payment :) > > On Tue, Nov 10, 2009 at 20:00, Daniel Larkin <[email protected]> > wrote: >> >> Remi makes a very interesting point about using a html5 local storage >> and the prepaid login area. It may or may not be suitable for the >> original poster, but I could certainly imagine a scenario where you >> offer an iPhone ( and lets not forget Android, Palm Pre, etc) webapp >> experience where a person could read the first 2 or 3 chapters free >> and then have to pay to get the remainder in the secured logged in >> area (without advertising). However, I'm not clear how you could make >> this payment/transaction a "good or impulsive" user experience on the >> phone itself? What we need is something like an IUI themed paypal page >> after the user clicks on the "Buy-it Now" button within the webapp. >> Not sure how well it would work? Anybody have any thoughts? >> >> >> The key point for the original poster is that developing such a webapp >> would probably only take a few days at most, and then you could >> subsequently develop a native app. >> >> >> On Tue, Nov 10, 2009 at 6:31 PM, Remi Grumeau <[email protected]> >> wrote: >> > Actually yes, you're in the wrong group if you're seeking native app >> > development tips 'n tricks :) >> > If i understood well, what you want to create is a bundle PDF reader+ >> > one >> > PDF file. All in one app >> > People will have to download it by the AppStore anyhow ,and an app > 6 >> > mb >> > can't be downloaded by 3G but needs wifi or connected to iTunes. This is >> > not >> > true with web-based app. Also, you can create a prepaid personnal >> > account >> > access on a mobile website. Advantage ? More than 1000 bucks not to >> > spend >> > (get an Apple Dev ID + Mac) and the ability to make a standard web >> > access >> > also. iUi + Google App Engine can now provide offline re-access too. >> > You should also know that each appstore validation procedure can take >> > more >> > than 3 weeks, each time. >> > >> > On Tue, Nov 10, 2009 at 17:27, Corey Loving <[email protected]> wrote: >> >> >> >> Thanks guys, now I understand the difference. I want to do a native >> >> app then because I want to sell my book on the app store. I understand >> >> I need a mac for that. >> >> >> >> Remi, what I want to do is just make a SUPER simple app. I want to >> >> turn my book into an app so readers can have it on the go without >> >> needing the internet to read it. It's simple, you click the app, you >> >> get chapters to select from, you select a chapter, read a page, click >> >> next to go to the next page. I've already seen it done a few times. Im >> >> guessing the only coding I would need to know is how to make it so >> >> the reader clicks Next to go to the next page, or chapter. >> >> >> >> Also, I just realized this is a web dev group, so am i in the wrong >> >> place guys? >> >> >> >> On Nov 10, 7:09 am, Remi Grumeau <[email protected]> wrote: >> >> > Humm ... in a more technical way, a web app is of course web-based, >> >> > using >> >> > web languages (HTML, CSS, Javascript, PHP, ASP, Perl, Ruby, ...). So >> >> > you >> >> > have an instant updates, you don't need a mac to develop it, you have >> >> > to >> >> > go >> >> > throw the appstore validation program and fees, can manage your >> >> > "website" by >> >> > a CMS, etc ... >> >> > >> >> > A native application is coded in ObjectiveC, need a mac because the >> >> > SDK >> >> > in >> >> > available for MacOS X only, but provides you access to all native >> >> > components >> >> > of the phone and datas stored in it (camera, accelerometer, calendar >> >> > but >> >> > also emails, photos, videos, address book, ...). >> >> > >> >> > GPS and Geolocalisation is another story since it's provided also wit >> >> > HTML >> >> > 5. >> >> > >> >> > If you have no C++ or Java or Objective C skills, go web >> >> > If you don't need native components features, go web >> >> > If you need to be present in the AppStore due to marketing reason, go >> >> > app >> >> > If you need to use the camera, stored datas, ... go app >> >> > >> >> > My 0,02 $ >> >> > >> >> > and if you really don't know, explain us what is your project and >> >> > perhaps we >> >> > can help you to make the right decision >> >> > >> >> > On Tue, Nov 10, 2009 at 15:37, Peter Jennings <[email protected]> >> >> > wrote: >> >> > >> >> > > On Mon, Nov 9, 2009 at 7:02 AM, Corey Loving <[email protected]> >> >> > > wrote: >> >> > >> >> > >> Guys what exactly is the different between a iphone web app and a >> >> > >> iphone app on the istore? I keep seeing this on the sites you guys >> >> > >> sent me, but i dont understand. >> >> > >> >> > > A web app is a web site formatted to look good on the iPhone or >> >> > > iPod. >> >> > > In >> >> > > general they are free. They are not listed in the iStore, but they >> >> > > are >> >> > > listed in Apple's webapp directory. Usually they only run when >> >> > > connected to >> >> > > the internet, but they can be designed to run without a connection. >> >> > > They >> >> > > often contain advertising, sometimes for istore apps which aren't >> >> > > free >> >> > > and >> >> > > have more functionality. >> >> > >> >> > > An iPhone app in the istore is a program that runs on the iPhone or >> >> > > iPod. >> >> > > They can be free or sold for anywhere between $0.99 and $999.99. >> >> > > Usually >> >> > > they run offline but many apps require a connection for data that >> >> > > changes or >> >> > > social media interaction. >> >> >> >> >> > >> > >> > > >> > >> >> > > > > >
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