very interesting Remi!

On Tue, Nov 10, 2009 at 7:09 PM, Remi Grumeau <[email protected]> wrote:
> Check out http://www.armaniexchange.com/mobile.do
> E-commerce mobile website with online payment :)
>
> On Tue, Nov 10, 2009 at 20:00, Daniel Larkin <[email protected]>
> wrote:
>>
>> Remi makes a very interesting point about using a html5 local storage
>> and the prepaid login area. It may or may not be suitable for the
>> original poster, but I could certainly imagine a scenario where you
>> offer an iPhone ( and lets not forget Android, Palm Pre, etc) webapp
>> experience where a person could read the first 2 or 3 chapters free
>> and then have to pay to get the remainder in the secured logged in
>> area (without advertising). However, I'm not clear how you could make
>> this payment/transaction a "good or impulsive" user experience on the
>> phone itself? What we need is something like an IUI themed paypal page
>> after the user clicks on the  "Buy-it Now" button within the webapp.
>> Not sure how well it would work? Anybody have any thoughts?
>>
>>
>> The key point for the original poster is that developing such a webapp
>> would probably only take a few days at most, and then you could
>> subsequently develop a native app.
>>
>>
>> On Tue, Nov 10, 2009 at 6:31 PM, Remi Grumeau <[email protected]>
>> wrote:
>> > Actually yes, you're in the wrong group if you're seeking native app
>> > development tips 'n tricks :)
>> > If i understood well, what you want to create is a bundle PDF reader+
>> > one
>> > PDF file. All in one app
>> > People will have to download it by the AppStore anyhow ,and an app > 6
>> > mb
>> > can't be downloaded by 3G but needs wifi or connected to iTunes. This is
>> > not
>> > true with web-based app. Also, you can create a prepaid personnal
>> > account
>> > access on a mobile website. Advantage ? More than 1000 bucks not to
>> > spend
>> > (get an Apple Dev ID + Mac) and the ability to make a standard web
>> > access
>> > also. iUi + Google App Engine can now provide offline re-access too.
>> > You should also know that each appstore validation procedure can take
>> > more
>> > than 3 weeks, each time.
>> >
>> > On Tue, Nov 10, 2009 at 17:27, Corey Loving <[email protected]> wrote:
>> >>
>> >> Thanks guys, now I understand the difference. I want to do a native
>> >> app then because I want to sell my book on the app store. I understand
>> >> I need a mac for that.
>> >>
>> >> Remi, what I want to do is just make a SUPER simple app. I want to
>> >> turn my book into an app so readers can have it on the go without
>> >> needing the internet to read it. It's simple, you click the app, you
>> >> get chapters to select from, you select a chapter, read a page, click
>> >> next to go to the next page. I've already seen it done a few times. Im
>> >> guessing the only coding  I would need to know is how to make it so
>> >> the reader clicks Next to go to the next page, or chapter.
>> >>
>> >> Also, I just realized this is a web dev group, so am i in the wrong
>> >> place guys?
>> >>
>> >> On Nov 10, 7:09 am, Remi Grumeau <[email protected]> wrote:
>> >> > Humm ... in a more technical way, a web app is of course web-based,
>> >> > using
>> >> > web languages (HTML, CSS, Javascript, PHP, ASP, Perl, Ruby, ...). So
>> >> > you
>> >> > have an instant updates, you don't need a mac to develop it, you have
>> >> > to
>> >> > go
>> >> > throw the appstore validation program and fees, can manage your
>> >> > "website" by
>> >> > a CMS, etc ...
>> >> >
>> >> > A native application is coded in ObjectiveC, need a mac because the
>> >> > SDK
>> >> > in
>> >> > available for MacOS X only, but provides you access to all native
>> >> > components
>> >> > of the phone and datas stored in it (camera, accelerometer, calendar
>> >> > but
>> >> > also emails, photos, videos, address book, ...).
>> >> >
>> >> > GPS and Geolocalisation is another story since it's provided also wit
>> >> > HTML
>> >> > 5.
>> >> >
>> >> > If you have no C++ or Java or Objective C skills, go web
>> >> > If you don't need native components features, go web
>> >> > If you need to be present in the AppStore due to marketing reason, go
>> >> > app
>> >> > If you need to use the camera, stored datas, ... go app
>> >> >
>> >> > My 0,02 $
>> >> >
>> >> > and if you really don't know, explain us what is your project and
>> >> > perhaps we
>> >> > can help you to make the right decision
>> >> >
>> >> > On Tue, Nov 10, 2009 at 15:37, Peter Jennings <[email protected]>
>> >> > wrote:
>> >> >
>> >> > > On Mon, Nov 9, 2009 at 7:02 AM, Corey Loving <[email protected]>
>> >> > > wrote:
>> >> >
>> >> > >> Guys what exactly is the different between a iphone web app and a
>> >> > >> iphone app on the istore? I keep seeing this on the sites you guys
>> >> > >> sent me, but i dont understand.
>> >> >
>> >> > > A web app is a web site formatted to look good on the iPhone or
>> >> > > iPod.
>> >> > > In
>> >> > > general they are free. They are not listed in the iStore, but they
>> >> > > are
>> >> > > listed in Apple's webapp directory. Usually they only run when
>> >> > > connected to
>> >> > > the internet, but they can be designed to run without a connection.
>> >> > > They
>> >> > > often contain advertising, sometimes for istore apps which aren't
>> >> > > free
>> >> > > and
>> >> > > have more functionality.
>> >> >
>> >> > > An iPhone app in the istore is a program that runs on the iPhone or
>> >> > > iPod.
>> >> > > They can be free or sold for anywhere between $0.99 and $999.99.
>> >> > > Usually
>> >> > > they run offline but many apps require a connection for data that
>> >> > > changes or
>> >> > > social media interaction.
>> >>
>> >>
>> >
>> >
>> > >
>> >
>>
>>
>
>
> >
>

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