I am confused here. Does this mean one can develop an iphone app using 
Macromedia Flash or not? Is it just a cheesy workaround? Thanks Please explain


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On Nov 16, 2009, at 5:09 PM, karl prosser wrote:

> well flash is intepretted, that is what the player is. So when they are 
> compiling, they are actually building the equivilant of an EXE. for flash 
> player that would be pointless, since to watch anything in flash you would 
> have to install an EXE. but for an iphone it works great because 1) compiled 
> is faster and uses less resources than interpretted, 2) Apple won't allow 
> anything that runs interpretted code, 3) it allows developers to turn their 
> flash apps into self contained apps, each being a unique items on the app 
> store.
> 
> Also i think they expose iphones SDKs to the "flash app", so that you can do 
> specific things.
> 
> On Mon, Nov 16, 2009 at 3:05 PM, Rémi Grumeau <[email protected]> wrote:
> Didn't tested it yet so can't give the advice to use or not to use.
> btw, as a flash dev since flash 4, i can't really see how they manage
> to compile in native iPhone app from Flash without using a Flash
> player / VM somewhere... which will be for sure a CPU/battery life
> killer.
> 
> Remi
> 
> Le 16 nov. 09 à 22:35, Corey Loving a écrit :
> 
> > Guys I just heard about adobe flash cs5 being able to make iphone
> > apps. THis is perfect for me! I wanted my book to be like a simple web
> > page made in flash  and now i can actually do that with flash cs5
> > without having to buy a mac. Im so happy, I cant believe no one told
> > me about this here>: )
> >
> > On Nov 10, 11:17 am, Daniel Larkin <[email protected]> wrote:
> >> very interesting Remi!
> >>
> >> On Tue, Nov 10, 2009 at 7:09 PM, Remi Grumeau
> >> <[email protected]> wrote:
> >>> Check out http://www.armaniexchange.com/mobile.do
> >>> E-commerce mobile website with online payment :)
> >>
> >>> On Tue, Nov 10, 2009 at 20:00, Daniel Larkin
> >>> <[email protected]>
> >>> wrote:
> >>
> >>>> Remi makes a very interesting point about using a html5 local
> >>>> storage
> >>>> and the prepaid login area. It may or may not be suitable for the
> >>>> original poster, but I could certainly imagine a scenario where you
> >>>> offer an iPhone ( and lets not forget Android, Palm Pre, etc)
> >>>> webapp
> >>>> experience where a person could read the first 2 or 3 chapters free
> >>>> and then have to pay to get the remainder in the secured logged in
> >>>> area (without advertising). However, I'm not clear how you could
> >>>> make
> >>>> this payment/transaction a "good or impulsive" user experience on
> >>>> the
> >>>> phone itself? What we need is something like an IUI themed paypal
> >>>> page
> >>>> after the user clicks on the  "Buy-it Now" button within the
> >>>> webapp.
> >>>> Not sure how well it would work? Anybody have any thoughts?
> >>
> >>>> The key point for the original poster is that developing such a
> >>>> webapp
> >>>> would probably only take a few days at most, and then you could
> >>>> subsequently develop a native app.
> >>
> >>>> On Tue, Nov 10, 2009 at 6:31 PM, Remi Grumeau
> >>>> <[email protected]>
> >>>> wrote:
> >>>>> Actually yes, you're in the wrong group if you're seeking native
> >>>>> app
> >>>>> development tips 'n tricks :)
> >>>>> If i understood well, what you want to create is a bundle PDF
> >>>>> reader+
> >>>>> one
> >>>>> PDF file. All in one app
> >>>>> People will have to download it by the AppStore anyhow ,and an
> >>>>> app > 6
> >>>>> mb
> >>>>> can't be downloaded by 3G but needs wifi or connected to iTunes.
> >>>>> This is
> >>>>> not
> >>>>> true with web-based app. Also, you can create a prepaid personnal
> >>>>> account
> >>>>> access on a mobile website. Advantage ? More than 1000 bucks not
> >>>>> to
> >>>>> spend
> >>>>> (get an Apple Dev ID + Mac) and the ability to make a standard web
> >>>>> access
> >>>>> also. iUi + Google App Engine can now provide offline re-access
> >>>>> too.
> >>>>> You should also know that each appstore validation procedure can
> >>>>> take
> >>>>> more
> >>>>> than 3 weeks, each time.
> >>
> >>>>> On Tue, Nov 10, 2009 at 17:27, Corey Loving
> >>>>> <[email protected]> wrote:
> >>
> >>>>>> Thanks guys, now I understand the difference. I want to do a
> >>>>>> native
> >>>>>> app then because I want to sell mybookon the app store. I
> >>>>>> understand
> >>>>>> I need a mac for that.
> >>
> >>>>>> Remi, what I want to do is just make a SUPER simple app. I want
> >>>>>> to
> >>>>>> turn mybookinto an app so readers can have it on the go without
> >>>>>> needing the internet to read it. It's simple, you click the
> >>>>>> app, you
> >>>>>> get chapters to select from, you select a chapter, read a page,
> >>>>>> click
> >>>>>> next to go to the next page. I've already seen it done a few
> >>>>>> times. Im
> >>>>>> guessing the only coding  I would need to know is how to make
> >>>>>> it so
> >>>>>> the reader clicks Next to go to the next page, or chapter.
> >>
> >>>>>> Also, I just realized this is a web dev group, so am i in the
> >>>>>> wrong
> >>>>>> place guys?
> >>
> >>>>>> On Nov 10, 7:09 am, Remi Grumeau <[email protected]> wrote:
> >>>>>>> Humm ... in a more technical way, a web app is of course web-
> >>>>>>> based,
> >>>>>>> using
> >>>>>>> web languages (HTML, CSS, Javascript, PHP, ASP, Perl,
> >>>>>>> Ruby, ...). So
> >>>>>>> you
> >>>>>>> have an instant updates, you don't need a mac to develop it,
> >>>>>>> you have
> >>>>>>> to
> >>>>>>> go
> >>>>>>> throw the appstore validation program and fees, can manage your
> >>>>>>> "website" by
> >>>>>>> a CMS, etc ...
> >>
> >>>>>>> A native application is coded in ObjectiveC, need a mac
> >>>>>>> because the
> >>>>>>> SDK
> >>>>>>> in
> >>>>>>> available for MacOS X only, but provides you access to all
> >>>>>>> native
> >>>>>>> components
> >>>>>>> of the phone and datas stored in it (camera, accelerometer,
> >>>>>>> calendar
> >>>>>>> but
> >>>>>>> also emails, photos, videos, addressbook, ...).
> >>
> >>>>>>> GPS and Geolocalisation is another story since it's provided
> >>>>>>> also wit
> >>>>>>> HTML
> >>>>>>> 5.
> >>
> >>>>>>> If you have no C++ or Java or Objective C skills, go web
> >>>>>>> If you don't need native components features, go web
> >>>>>>> If you need to be present in the AppStore due to marketing
> >>>>>>> reason, go
> >>>>>>> app
> >>>>>>> If you need to use the camera, stored datas, ... go app
> >>
> >>>>>>> My 0,02 $
> >>
> >>>>>>> and if you really don't know, explain us what is your project
> >>>>>>> and
> >>>>>>> perhaps we
> >>>>>>> can help you to make the right decision
> >>
> >>>>>>> On Tue, Nov 10, 2009 at 15:37, Peter Jennings
> >>>>>>> <[email protected]>
> >>>>>>> wrote:
> >>
> >>>>>>>> On Mon, Nov 9, 2009 at 7:02 AM, Corey Loving
> >>>>>>>> <[email protected]>
> >>>>>>>> wrote:
> >>
> >>>>>>>>> Guys what exactly is the different between a iphone web app
> >>>>>>>>> and a
> >>>>>>>>> iphone app on the istore? I keep seeing this on the sites
> >>>>>>>>> you guys
> >>>>>>>>> sent me, but i dont understand.
> >>
> >>>>>>>> A web app is a web site formatted to look good on the iPhone or
> >>>>>>>> iPod.
> >>>>>>>> In
> >>>>>>>> general they are free. They are not listed in the iStore, but
> >>>>>>>> they
> >>>>>>>> are
> >>>>>>>> listed in Apple's webapp directory. Usually they only run when
> >>>>>>>> connected to
> >>>>>>>> the internet, but they can be designed to run without a
> >>>>>>>> connection.
> >>>>>>>> They
> >>>>>>>> often contain advertising, sometimes for istore apps which
> >>>>>>>> aren't
> >>>>>>>> free
> >>>>>>>> and
> >>>>>>>> have more functionality.
> >>
> >>>>>>>> An iPhone app in the istore is a program that runs on the
> >>>>>>>> iPhone or
> >>>>>>>> iPod.
> >>>>>>>> They can be free or sold for anywhere between $0.99 and
> >>>>>>>> $999.99.
> >>>>>>>> Usually
> >>>>>>>> they run offline but many apps require a connection for data
> >>>>>>>> that
> >>>>>>>> changes or
> >>>>>>>> social media interaction.
> >
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