Where is this feature? I use Flash. Everything I do is in Flash. Thanks, a lot.


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On Nov 17, 2009, at 10:26 AM, karl prosser wrote:

> yep you will be able to develop using flash. what you produce won't be 
> traditional flash that can be run in the browser, but an app for the iphone.. 
> you'll also not be able to do some things that flash can do, but you will be 
> able to do other things.. but hte main thing is you will be able to do it in 
> the familiar flash tools and use action script as your language. and you 
> should be able to access iphone apis through action script to use local 
> storage etc.
> 
> On Tue, Nov 17, 2009 at 5:34 AM, Mships.com <[email protected]> wrote:
> I am confused here. Does this mean one can develop an iphone app using 
> Macromedia Flash or not? Is it just a cheesy workaround? Thanks Please explain
> 
> 
> Mships asks the world for daily Kindnesses.
> http://mships.com Follow instructions. Rated G.
> 
> On Nov 16, 2009, at 5:09 PM, karl prosser wrote:
> 
>> well flash is intepretted, that is what the player is. So when they are 
>> compiling, they are actually building the equivilant of an EXE. for flash 
>> player that would be pointless, since to watch anything in flash you would 
>> have to install an EXE. but for an iphone it works great because 1) compiled 
>> is faster and uses less resources than interpretted, 2) Apple won't allow 
>> anything that runs interpretted code, 3) it allows developers to turn their 
>> flash apps into self contained apps, each being a unique items on the app 
>> store.
>> 
>> Also i think they expose iphones SDKs to the "flash app", so that you can do 
>> specific things.
>> 
>> On Mon, Nov 16, 2009 at 3:05 PM, Rémi Grumeau <[email protected]> wrote:
>> Didn't tested it yet so can't give the advice to use or not to use.
>> btw, as a flash dev since flash 4, i can't really see how they manage
>> to compile in native iPhone app from Flash without using a Flash
>> player / VM somewhere... which will be for sure a CPU/battery life
>> killer.
>> 
>> Remi
>> 
>> Le 16 nov. 09 à 22:35, Corey Loving a écrit :
>> 
>> > Guys I just heard about adobe flash cs5 being able to make iphone
>> > apps. THis is perfect for me! I wanted my book to be like a simple web
>> > page made in flash  and now i can actually do that with flash cs5
>> > without having to buy a mac. Im so happy, I cant believe no one told
>> > me about this here>: )
>> >
>> > On Nov 10, 11:17 am, Daniel Larkin <[email protected]> wrote:
>> >> very interesting Remi!
>> >>
>> >> On Tue, Nov 10, 2009 at 7:09 PM, Remi Grumeau
>> >> <[email protected]> wrote:
>> >>> Check out http://www.armaniexchange.com/mobile.do
>> >>> E-commerce mobile website with online payment :)
>> >>
>> >>> On Tue, Nov 10, 2009 at 20:00, Daniel Larkin
>> >>> <[email protected]>
>> >>> wrote:
>> >>
>> >>>> Remi makes a very interesting point about using a html5 local
>> >>>> storage
>> >>>> and the prepaid login area. It may or may not be suitable for the
>> >>>> original poster, but I could certainly imagine a scenario where you
>> >>>> offer an iPhone ( and lets not forget Android, Palm Pre, etc)
>> >>>> webapp
>> >>>> experience where a person could read the first 2 or 3 chapters free
>> >>>> and then have to pay to get the remainder in the secured logged in
>> >>>> area (without advertising). However, I'm not clear how you could
>> >>>> make
>> >>>> this payment/transaction a "good or impulsive" user experience on
>> >>>> the
>> >>>> phone itself? What we need is something like an IUI themed paypal
>> >>>> page
>> >>>> after the user clicks on the  "Buy-it Now" button within the
>> >>>> webapp.
>> >>>> Not sure how well it would work? Anybody have any thoughts?
>> >>
>> >>>> The key point for the original poster is that developing such a
>> >>>> webapp
>> >>>> would probably only take a few days at most, and then you could
>> >>>> subsequently develop a native app.
>> >>
>> >>>> On Tue, Nov 10, 2009 at 6:31 PM, Remi Grumeau
>> >>>> <[email protected]>
>> >>>> wrote:
>> >>>>> Actually yes, you're in the wrong group if you're seeking native
>> >>>>> app
>> >>>>> development tips 'n tricks :)
>> >>>>> If i understood well, what you want to create is a bundle PDF
>> >>>>> reader+
>> >>>>> one
>> >>>>> PDF file. All in one app
>> >>>>> People will have to download it by the AppStore anyhow ,and an
>> >>>>> app > 6
>> >>>>> mb
>> >>>>> can't be downloaded by 3G but needs wifi or connected to iTunes.
>> >>>>> This is
>> >>>>> not
>> >>>>> true with web-based app. Also, you can create a prepaid personnal
>> >>>>> account
>> >>>>> access on a mobile website. Advantage ? More than 1000 bucks not
>> >>>>> to
>> >>>>> spend
>> >>>>> (get an Apple Dev ID + Mac) and the ability to make a standard web
>> >>>>> access
>> >>>>> also. iUi + Google App Engine can now provide offline re-access
>> >>>>> too.
>> >>>>> You should also know that each appstore validation procedure can
>> >>>>> take
>> >>>>> more
>> >>>>> than 3 weeks, each time.
>> >>
>> >>>>> On Tue, Nov 10, 2009 at 17:27, Corey Loving
>> >>>>> <[email protected]> wrote:
>> >>
>> >>>>>> Thanks guys, now I understand the difference. I want to do a
>> >>>>>> native
>> >>>>>> app then because I want to sell mybookon the app store. I
>> >>>>>> understand
>> >>>>>> I need a mac for that.
>> >>
>> >>>>>> Remi, what I want to do is just make a SUPER simple app. I want
>> >>>>>> to
>> >>>>>> turn mybookinto an app so readers can have it on the go without
>> >>>>>> needing the internet to read it. It's simple, you click the
>> >>>>>> app, you
>> >>>>>> get chapters to select from, you select a chapter, read a page,
>> >>>>>> click
>> >>>>>> next to go to the next page. I've already seen it done a few
>> >>>>>> times. Im
>> >>>>>> guessing the only coding  I would need to know is how to make
>> >>>>>> it so
>> >>>>>> the reader clicks Next to go to the next page, or chapter.
>> >>
>> >>>>>> Also, I just realized this is a web dev group, so am i in the
>> >>>>>> wrong
>> >>>>>> place guys?
>> >>
>> >>>>>> On Nov 10, 7:09 am, Remi Grumeau <[email protected]> wrote:
>> >>>>>>> Humm ... in a more technical way, a web app is of course web-
>> >>>>>>> based,
>> >>>>>>> using
>> >>>>>>> web languages (HTML, CSS, Javascript, PHP, ASP, Perl,
>> >>>>>>> Ruby, ...). So
>> >>>>>>> you
>> >>>>>>> have an instant updates, you don't need a mac to develop it,
>> >>>>>>> you have
>> >>>>>>> to
>> >>>>>>> go
>> >>>>>>> throw the appstore validation program and fees, can manage your
>> >>>>>>> "website" by
>> >>>>>>> a CMS, etc ...
>> >>
>> >>>>>>> A native application is coded in ObjectiveC, need a mac
>> >>>>>>> because the
>> >>>>>>> SDK
>> >>>>>>> in
>> >>>>>>> available for MacOS X only, but provides you access to all
>> >>>>>>> native
>> >>>>>>> components
>> >>>>>>> of the phone and datas stored in it (camera, accelerometer,
>> >>>>>>> calendar
>> >>>>>>> but
>> >>>>>>> also emails, photos, videos, addressbook, ...).
>> >>
>> >>>>>>> GPS and Geolocalisation is another story since it's provided
>> >>>>>>> also wit
>> >>>>>>> HTML
>> >>>>>>> 5.
>> >>
>> >>>>>>> If you have no C++ or Java or Objective C skills, go web
>> >>>>>>> If you don't need native components features, go web
>> >>>>>>> If you need to be present in the AppStore due to marketing
>> >>>>>>> reason, go
>> >>>>>>> app
>> >>>>>>> If you need to use the camera, stored datas, ... go app
>> >>
>> >>>>>>> My 0,02 $
>> >>
>> >>>>>>> and if you really don't know, explain us what is your project
>> >>>>>>> and
>> >>>>>>> perhaps we
>> >>>>>>> can help you to make the right decision
>> >>
>> >>>>>>> On Tue, Nov 10, 2009 at 15:37, Peter Jennings
>> >>>>>>> <[email protected]>
>> >>>>>>> wrote:
>> >>
>> >>>>>>>> On Mon, Nov 9, 2009 at 7:02 AM, Corey Loving
>> >>>>>>>> <[email protected]>
>> >>>>>>>> wrote:
>> >>
>> >>>>>>>>> Guys what exactly is the different between a iphone web app
>> >>>>>>>>> and a
>> >>>>>>>>> iphone app on the istore? I keep seeing this on the sites
>> >>>>>>>>> you guys
>> >>>>>>>>> sent me, but i dont understand.
>> >>
>> >>>>>>>> A web app is a web site formatted to look good on the iPhone or
>> >>>>>>>> iPod.
>> >>>>>>>> In
>> >>>>>>>> general they are free. They are not listed in the iStore, but
>> >>>>>>>> they
>> >>>>>>>> are
>> >>>>>>>> listed in Apple's webapp directory. Usually they only run when
>> >>>>>>>> connected to
>> >>>>>>>> the internet, but they can be designed to run without a
>> >>>>>>>> connection.
>> >>>>>>>> They
>> >>>>>>>> often contain advertising, sometimes for istore apps which
>> >>>>>>>> aren't
>> >>>>>>>> free
>> >>>>>>>> and
>> >>>>>>>> have more functionality.
>> >>
>> >>>>>>>> An iPhone app in the istore is a program that runs on the
>> >>>>>>>> iPhone or
>> >>>>>>>> iPod.
>> >>>>>>>> They can be free or sold for anywhere between $0.99 and
>> >>>>>>>> $999.99.
>> >>>>>>>> Usually
>> >>>>>>>> they run offline but many apps require a connection for data
>> >>>>>>>> that
>> >>>>>>>> changes or
>> >>>>>>>> social media interaction.
>> >
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>> >
>> >
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