I was wondering if there are any plans to support Fullscreen mode under
OpenGL in Java3D or Java awt/swing.  The current work-around posted in the
FAQ will certainly give a fullscreen view, but it won't set the screen
resolution.

The functionality to do this doesn't exist in OpenGL, either.  Windowing
toolkits such as glut (glutGameMode) or Win32 calls (SetDisplaySettings)
need to be used.  But there currently isn't an equivalent call (that I know
of) in Java.



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