Ok. I vote definitely FOR a fullscreen mode. This is a must, if J3D really plans
to become a standard 3D-plattform.
If i develop an application (it doesn't have to be a game), eg. something with
an HMD, or for the dreamcast console with Windows CE it is necessary to switch
to fullscreen mode. By the way, is there a port of J3D to Windows CE?
Edward Becker wrote:
> I agree with you in most cases, although I can think of one case where you
> would want to make an exception... Mainly, if you want to be able to plunk a
> young child in front of your computer, without fear he/she will accidentily
> be switching between windows. As it stands, this can not be done in Java,
> since Windows will still take over ALT-TAB, etc.
>
> It's not a major issue, but I can see the need.
>
> ----- Original Message -----
> From: "John Wright" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, July 11, 2000 11:19 AM
> Subject: Re: [JAVA3D] Fullscreen (and resolution mode) planned?
>
> > I'll vote AGAINST implementing a full screen mode for Java 3D. It is
> > NOT a must for games. It is a "feature" to NOT run in full screen
> > mode. More games need to be written to friendly exist side by side with
> > other applications (ie windowed) and NOT take over the system.
> >
> > - John Wright
> > Starfire Research
> >
> > Markus Junginger wrote:
> > >
> > > I also "vote" for a full screen mode in Java3D. It's very important for
> some
> > > 3d applications that it doesn't depend on the screen resolution that a
> user
> > > has set. For games it's a "must" and beacause i'm developing one, i
> would
> > > love to have a full screen mode in J3D-OpenGL, too.
> > > Markus
> > >
> > >
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> >
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--
Ulrich Staudinger
<[EMAIL PROTECTED]>
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