I agree with you in most cases, although I can think of one case where you
would want to make an exception... Mainly, if you want to be able to plunk a
young child in front of your computer, without fear he/she will accidentily
be switching between windows.  As it stands, this can not be done in Java,
since Windows will still take over ALT-TAB, etc.

It's not a major issue, but I can see the need.


----- Original Message -----
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 11, 2000 11:19 AM
Subject: Re: [JAVA3D] Fullscreen (and resolution mode) planned?


> I'll vote AGAINST implementing a full screen mode for Java 3D.  It is
> NOT a must for games.  It is a "feature" to NOT run in full screen
> mode.  More games need to be written to friendly exist side by side with
> other applications (ie windowed) and NOT take over the system.
>
> - John Wright
> Starfire Research
>
> Markus Junginger wrote:
> >
> > I also "vote" for a full screen mode in Java3D. It's very important for
some
> > 3d applications that it doesn't depend on the screen resolution that a
user
> > has set. For games it's a "must" and beacause i'm developing one, i
would
> > love to have a full screen mode in J3D-OpenGL, too.
> > Markus
> >
> >
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>
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