Kristyn Fayette wrote:
> The functionality to do this doesn't exist in OpenGL, either. Windowing
> toolkits such as glut (glutGameMode) or Win32 calls (SetDisplaySettings)
> need to be used. But there currently isn't an equivalent call (that I know
> of) in Java.
Yes, unfortunately there is nothing you can do as it is something that
has to exist at the windowing toolkit level. AWT doesn't have this
capability so we're a bit stuck.
I've been thinking about this a bit recently. There's been an awful lot
of mail on the list about doing stereo and HMDs with J3D and no real
answers. I've been wanting to put something in the FAQ but we really
don't have good solutions or answers to the problems at the moment.
Personally, I'm not playing with J3D at work and my hardware at home
isn't good enough so I can't research the problem any further.
The solution that I keep coming back to is that Java 3D need to have
another set of packages that deal with screen/device manipulation. This
would be something like javax.media.j3d.screen. This package would
contain a collection of classes that replace/override the standard AWT
class functionality to automagically deal with HMD/Stereo/CAVE setups.
It would also contain a replacement window for doing fullscreen work and
allow all of these extra bits of functionality like changing screen
depth/resolution.
Anyway, I hope ou're all turning up to the BOF at Siggraph. These sorts
of things will be covered there I imagine.
--
Justin Couch Author, Java Hacker
Software Architect [EMAIL PROTECTED]
rbuzz.net http://www.vlc.com.au/~justin/
Java3D FAQ http://www.j3d.org/faq/
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"Look through the lens, and the light breaks down into many lights.
Turn it or move it, and a new set of arrangements appears... is it
a single light or many lights, lights that one must know how to
distinguish, recognise and appreciate? Is it one light with many
frames or one frame for many lights?" -Subcomandante Marcos
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