Hi Siau,
We can reproduce this bug and Bug 4419555 -
Collision detection for geometry is not accurate
is submit for investigation.
Thanks for your bug report.
- Kelvin
-------------
Java 3D Team
Sun Microsystems Inc.
>X-Unix-From: [EMAIL PROTECTED] Fri Feb 23 21:47:12 2001
>X-Apparently-From: <siau?[EMAIL PROTECTED]>
>From: "Siau Tan Long" <[EMAIL PROTECTED]>
>To: "Kelvin Chung" <[EMAIL PROTECTED]>
>Cc: <[EMAIL PROTECTED]>
>Subject: Re: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
>Date: Sat, 24 Feb 2001 13:46:27 +0800
>MIME-Version: 1.0
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>X-MSMail-Priority: Normal
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>
>Hi, attached is an example.
>The objects of concern are only near to collide.
>And mouserotate behavior is added.
>Upon rotation the collision detector reports collision, but the objects are
>not collided yet.
>
>
>> Alvaro is right, please make sure you are not using the
>> default USE_BOUNDS in wakeupOnCollisionEntry.
>> Otherwise, please send us a test case.
>>
>> Thanks.
>>
>> - Kelvin
>> ------------
>> Java 3D Team
>> Sun Microsystems Inc.
>>
>>
>> MIME-Version: 1.0
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>> Date: Thu, 22 Feb 2001 15:51:12 +0100
>> From: alvaro zabala <[EMAIL PROTECTED]>
>> Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
>> To: [EMAIL PROTECTED]
>>
>> I'm having a lot of troubles with this task.
>>
>> I think that some very important subjects in collide reporting are:
>>
>> i)The collider shape object'bounds. I use an avatar how the collider
>object
>> (I'm only interested in colliding with the person who is browsing)
>> You could use your own avatar (a class wich extends BranchGroup, and wich
>> has some geometric node childs) or java3d's vieweravatar.
>> The important fact is that avatar's bounds must be little,(for example, a
>> sphere of 0.1 m of diameter, etc)
>>
>> ii) Anyone else's bounds. You must be careful with the bounds of your
>> scene's object.
>>
>>
>>
>> Alvaro Zabala Ordoñez.
>>
>>
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