Hi, attached is an example.
The objects of concern are only near to collide.
And mouserotate behavior is added.
Upon rotation the collision detector reports collision, but the objects are
not collided yet.
> Alvaro is right, please make sure you are not using the
> default USE_BOUNDS in wakeupOnCollisionEntry.
> Otherwise, please send us a test case.
>
> Thanks.
>
> - Kelvin
> ------------
> Java 3D Team
> Sun Microsystems Inc.
>
>
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> Date: Thu, 22 Feb 2001 15:51:12 +0100
> From: alvaro zabala <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
> To: [EMAIL PROTECTED]
>
> I'm having a lot of troubles with this task.
>
> I think that some very important subjects in collide reporting are:
>
> i)The collider shape object'bounds. I use an avatar how the collider
object
> (I'm only interested in colliding with the person who is browsing)
> You could use your own avatar (a class wich extends BranchGroup, and wich
> has some geometric node childs) or java3d's vieweravatar.
> The important fact is that avatar's bounds must be little,(for example, a
> sphere of 0.1 m of diameter, etc)
>
> ii) Anyone else's bounds. You must be careful with the bounds of your
> scene's object.
>
>
>
> Alvaro Zabala Ordoñez.
>
>
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Navidad.exe