Hi Siau,
This bug is related to .compile() which affect the inaccuracy.
If you disable the compile() in Java source code or start it
with
java -Dj3d.disablecompile TickTockCollision
The test program should work.
Thanks.
- Kelvin
------------
Java 3D Team
Sun Microsystems Inc.
>X-Unix-From: [EMAIL PROTECTED] Tue Feb 27 11:34:06 2001
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>f1RJVb121010
>Date: Tue, 27 Feb 2001 11:30:05 -0800
>From: Kelvin Chung <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
>Comments: To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>
>Hi Siau,
>
> We can reproduce this bug and Bug 4419555 -
> Collision detection for geometry is not accurate
>
>is submit for investigation.
>
>Thanks for your bug report.
>
>- Kelvin
>-------------
>Java 3D Team
>Sun Microsystems Inc.
>
>>X-Unix-From: [EMAIL PROTECTED] Fri Feb 23 21:47:12 2001
>>X-Apparently-From: <siau?[EMAIL PROTECTED]>
>>From: "Siau Tan Long" <[EMAIL PROTECTED]>
>>To: "Kelvin Chung" <[EMAIL PROTECTED]>
>>Cc: <[EMAIL PROTECTED]>
>>Subject: Re: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
>>Date: Sat, 24 Feb 2001 13:46:27 +0800
>>MIME-Version: 1.0
>>X-Priority: 3
>>X-MSMail-Priority: Normal
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>>
>>Hi, attached is an example.
>>The objects of concern are only near to collide.
>>And mouserotate behavior is added.
>>Upon rotation the collision detector reports collision, but the objects are
>>not collided yet.
>>
>>
>>> Alvaro is right, please make sure you are not using the
>>> default USE_BOUNDS in wakeupOnCollisionEntry.
>>> Otherwise, please send us a test case.
>>>
>>> Thanks.
>>>
>>> - Kelvin
>>> ------------
>>> Java 3D Team
>>> Sun Microsystems Inc.
>>>
>>>
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>>> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4
>>> Date: Thu, 22 Feb 2001 15:51:12 +0100
>>> From: alvaro zabala <[EMAIL PROTECTED]>
>>> Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
>>> To: [EMAIL PROTECTED]
>>>
>>> I'm having a lot of troubles with this task.
>>>
>>> I think that some very important subjects in collide reporting are:
>>>
>>> i)The collider shape object'bounds. I use an avatar how the collider
>>object
>>> (I'm only interested in colliding with the person who is browsing)
>>> You could use your own avatar (a class wich extends BranchGroup, and wich
>>> has some geometric node childs) or java3d's vieweravatar.
>>> The important fact is that avatar's bounds must be little,(for example, a
>>> sphere of 0.1 m of diameter, etc)
>>>
>>> ii) Anyone else's bounds. You must be careful with the bounds of your
>>> scene's object.
>>>
>>>
>>>
>>> Alvaro Zabala Ordoñez.
>>>
>>>
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>
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