Justin Couch wrote: > My > understanding of the system at the moment is that even if you have > hardware MPEG support, the way J3D is structured is that the frame must > come off the video card and then then get written back to it again > (texture byRef stuff). That's really inefficient and I would love to > have some way of just pointing j3D at a chunk of video card memory space > and say "here's a texture, just render it every frame, whatever the > contents are". In doing this, it would remove the need for control over > individual video frames from needing to come back into Javaland unless > the programmer really wanted it.
Maybe there is a chance of using VolatileImage for that ? Can JMF render to VolatileImage ? Artur =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".