Justin Couch wrote:
> My
> understanding of the system at the moment is that even if you have
> hardware MPEG support, the way J3D is structured is that the frame must
> come off the video card and then then get written back to it again
> (texture byRef stuff). That's really inefficient and I would love to
> have some way of just pointing j3D at a chunk of video card memory space
> and say "here's a texture, just render it every frame, whatever the
> contents are". In doing this, it would remove the need for control over
> individual video frames from needing to come back into Javaland unless
> the programmer really wanted it.

Maybe there is a chance of using VolatileImage for that ? Can JMF render
to VolatileImage ?

Artur

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