Artur Biesiadowski wrote: > Maybe there is a chance of using VolatileImage for that ? Can JMF render > to VolatileImage ?
That's what I've been trying to find out. However, the problem with that is that if you go textureByRef then you are *not* supposed to change the source image until you get a call to updateGeom ( or whatever the texture equivalent is). That would really stuff things if the mpeg hardware is not sync'd with the j3d render cycle. I believe you would need some much more low-level hooks between the two than we have available to us as end user programmers now. Actually, ideally, I would like to see much greater intergration between the various JavaMedia APIs. They feel very standalone now. That would provide a credible alternative to the DirectX series of APIs, which are (apparently) very well integrated. We have lots of standalone blobs currently and I would love to see it become a homogenous mess instead :) -- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".