Artur Biesiadowski wrote:

> Maybe there is a chance of using VolatileImage for that ? Can JMF render
> to VolatileImage ?

That's what I've been trying to find out. However, the problem with that
is that if you go textureByRef then you are *not* supposed to change the
source image until you get a call to updateGeom ( or whatever the
texture equivalent is). That would really stuff things if the mpeg
hardware is not sync'd with the j3d render cycle. I believe you would
need some much more low-level hooks between the two than we have
available to us as end user programmers now.

Actually, ideally, I would like to see much greater intergration between
the various JavaMedia APIs. They feel very standalone now. That would
provide a credible alternative to the DirectX series of APIs, which are
(apparently) very well integrated. We have lots of standalone blobs
currently and I would love to see it become a homogenous mess instead :)

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                               - Greg Bear, Slant
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