Wow, Thank you,  we have a 3d Pac-Man in Java3d from Germany:

  Pack-Man in Java3d: 3 Views: Doom, 3d, & Classic  & etc.
  ------------------------------------------------
http://www.stormzone.de/uni/Hauptstudium/CGPR/Labyrinth/doc/images/pac2k_3views.jpg
http://www.stormzone.de/uni/Hauptstudium/CGPR/Labyrinth/doc/images/screenshot_large_nologo.jpg
http://www.stormzone.de/uni/Hauptstudium/CGPR/Labyrinth/doc/makingof/2001-12-09_labyrinth_mit_pacman.png
http://www.stormzone.de/uni/Hauptstudium/CGPR/Labyrinth/doc/makingof/

http://www.stormzone.de/uni/Hauptstudium/CGPR/Labyrinth/src/_current/pacman3d/
http://www.stormzone.de/uni/Hauptstudium/CGPR/Labyrinth/src/_current/pacman3d/Game.java


>
> > is there an  example anywhere of a
> > 3D game in production that uses Java3D ?
>>
>
> I'm just taking part developing a 3D-PACMAN using
> Java3D. It's an universitary practical, a proof-
> of-concept; not a "real" project. We aren't finished
> yet, but there are some nice screenshots at [1].
>
> The game uses Java3D for rendering & scene-stuff,
> and vrml- and 3ds-files for importing modells.
> Levels are encoded using a xml-language. There is
> multiplayer-support and a level-editor.
>
> But don't expect to much - it's not too fast... :)
>
> Greetings from Frankfurt/Germany,
>
> Fabian Wleklinski
>
> [1] http://www.stormzone.de/uni/Hauptstudium/CGPR/
>     Labyrinth/doc/makingof/
>
 >
[ Fabian Wleklinski wrote to comp.lang.java.3d ]


  Yes, I think it's always a good idea to start simple.

  Get something simple that works,
  improve, improvise, build on something that works,
  learn from your successes ( and mistakes, if any ).

  You use both VRML models and 3ds files ?

  Wouldn't using just one be easier and simpler,
and isn't VRML good enough ?

  Where do you think VRML is lacking ?

  And I'm curious, some of the files are HUGE ( 17 Megs ):

http://www.stormzone.de/uni/Hauptstudium/CGPR/Labyrinth/src/_current/models/pacman/Moriya/models_pacman_Moriya.rar
http://www.stormzone.de/uni/Hauptstudium/CGPR/Labyrinth/src/_current/models/pacman/models_pacman.rar
  [ note: the above ".rar" file is large: ]  11-Feb-2002 00:46  17.5M


  What exactly is the ".rar" file, I haven't used them,
the above one seems to contain some VRML ( .wrl ) files.

  Does it run on the web ?

  Do you have a .tar or .zip archive of all the files available ?

  What loaders do you use ?

  Do you know if it would run on Linux ?
( Java3d can, but OS specific things can creap in )

  I'm guessing you could make the 3d data files
to be 100 or a 1,000 times smaller ...

sometimes things like 3ds stores things as huge
meshes when smaller, simpler Spheres & Cylinders
would work ... do you think that might be the case ?

  Making the walls flat, rather than curved, would
probably make it run faster ( on systems doing the
rendering in software )  ... Right ?

  Tired of these questions yet ?

  Thanks for sharing and showing you've done,
and what can be done done.

  Could you make an intro page of screen shot,
links to the models, some models, kind of like
this ( which just happens to be one of mine ):

  Game with VRML & Java3d: Web Demo, Source, Resources
  ----------------------------------------------------
  http://www.frontiernet.net/~imaging/games_with_java3d.html

  - Battle Ship Game, Racing Simulator, NIST Workspace above.

  Hey, you wrote it in Java-German, and not Java-English ;^(

http://www.stormzone.de/uni/Hauptstudium/CGPR/Labyrinth/src/_current/pacman3d/
http://www.stormzone.de/uni/Hauptstudium/CGPR/Labyrinth/src/_current/pacman3d/Game.java

  One possible ( probable ) downside to doing Pac-Man:

  If it works nicely on the web, you'll probably get a
nasty letter from a lawyer telling you to take it down.

  I would hope, if it's good, they'd also send a job offer. ;^)

  Nice Job & thanks again.

  Good luck & Have fun.

   -- Paul,   Java Developer & Web Animator.
  ------------------------------------------
  "Imaging the Imagined: Modeling with Math & a Keyboard"

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