Greetings ... Your problem with the VRML was with the VRML loader ...
You used the NCSA Loader mentioned in j3d.org FAQ which has many known problems : which ironically is why it's in the j3d.org FAQ :^( Have you tried the VRML Loaders written by Sun ( the 'old' loaders ), or the 'new' VRML Loaders ? I assume this is yours ( I see the Java Logo & etc. ): http://www.stormzone.de/uni/Hauptstudium/CGPR/Labyrinth/doc/makingof/2002-01-27_morya_pacman-1.jpg I've been using the Sun VRML Loaders since the 1900's and they always worked well for me, they don't do everything but they reliably load the Web3d H-Anim Avatars and a bunch of other things with textures, PROTOs, interpolators, TouchSensors & TimeSensors. The Sun Loaders have been used for several games already: Games with Java3d & VRML: Sun VRML Loaders work & Work Well ----------------------------------------------------------- http://www.frontiernet.net/~imaging/games_with_java3d.html What can I do to get you to switch to Linux ? Suse is a very fine distribution of Linux from Deutchland. I've been creating interactive VRML animations with Java3d, on Linux, with the Sun VRML Loaders, and Sun's ( free ) Forte Java SDK and I found it a nicer environment than Windows. Sun has become very linux friendly. I've spotted the friendly penguin here: http://www.sun.com/linux I've already noticed I have to change the ".bat" files: the slashes go 'the wrong way' -- I'm pretty sure Unix precedes both Windows & DOS. About the "curved walls" ... I was looking at wrong pictures ( as you said ). Thanks for the two replies, I am still looking at the files. If you switched away from the NCSA VRML loaders you may find the project is much easier. Someone in the Java3d list will be happy you're using the StarFire package. Why don't you join us ? Java3d - interest Group: Does Windows, the Web & More. ----------------------- http://archives.java.sun.com/cgi-bin/wa?A0=java3d-interest http://java.sun.com/products/java-media/3D/forDevelopers/interest_group.html -- Paul, Java Developer & Web Animator. --------------------------------------- ( Replying to threads on comp.lang.java.3d & java3d-interest-list ) http://groups.google.com/groups?hl=en&selm=CB53BCFB407B835F.0DE32D0ACD45317C.6FFA97BAC1D53676%40lp.airnews.net http://archives.java.sun.com/cgi-bin/wa?A2=ind0202&L=java3d-interest&P=33680 http://archives.java.sun.com/cgi-bin/wa?A2=ind0202&L=java3d-interest&P=34069 Fabian Wleklinski wrote: > Hi Paul, > > >> Wow, Thank you, we have a 3d Pac-Man in Java3d from Germany: >> >> >> Pack-Man in Java3d: 3 Views: Doom, 3d, & Classic & etc. >> ------------------------------------------------ >> >> > http://www.stormzone.de/uni/Hauptstudium/CGPR/Labyrinth/doc/images/pac2k_3v > iews.jpg > > http://www.stormzone.de/uni/Hauptstudium/CGPR/Labyrinth/doc/images/screensh > ot_large_nologo.jpg > > The two pictures above are _not_ taken from our game, sorry, they > are taken from a different game, developed in c++, as far as I know. > We have used that pictures as inspiration ;-) > > But the other pictures are taken from our game: > > > http://www.stormzone.de/uni/Hauptstudium/CGPR/Labyrinth/doc/makingof/2001-1 > 2-09_labyrinth_mit_pacman.png > >>http://www.stormzone.de/uni/Hauptstudium/CGPR/Labyrinth/doc/makingof/ >> > > Sorry for the inconvenience. > > >> You use both VRML models and 3ds files ? >> > > Yes, we started using VRML models, but began to use 3ds files > as well, because they caused fewer problems. > > >> Wouldn't using just one be easier and simpler, and isn't VRML >>good enough ? >> > > I suppose VRML _is_ good enough, but maybe the loader isn't ;-) > > >> Where do you think VRML is lacking ? >> > > It's not VRML, it was our loader :-) There were some problems with > textures and normals. > > >> And I'm curious, some of the files are HUGE ( 17 Megs ): >> > > Yes, indeed, they are ;-) We have placed them for our internal use, > not for distribution. We'll bundle a downloadable package if we've > finished out work - a few weeks still to go. > > But because you asked for a Java 3D game, I decided to show them > to you ;-) > > >> What exactly is the ".rar" file, I haven't used them, >>the above one seems to contain some VRML ( .wrl ) files. >> > > There are some models in the .rar-file. We will definitively > make them smaller in future, so you may download them. > > >> Does it run on the web ? >> > > I haven't tried yet, but may be it runs on the web if you use > Sun's "java activator" - IE / Netscape doesn't support Java 3D > right out of the box, as far as I know. > > >> Do you have a .tar or .zip archive of all the files available ? >> > > Not yet, but it will be available as soon as we've finished the > development. > > >> What loaders do you use ? >> > > We use "StarfireExt.jar - version 2.00" and NCSA's "portfolio". > > >> Do you know if it would run on Linux ? >>( Java3d can, but OS specific things can creap in ) >> > > I don't know this, haven't tried yet. > > >> I'm guessing you could make the 3d data files to be 100 or >>a 1,000 times smaller ... >> > > Yes, I hope so too! :) > > >>sometimes things like 3ds stores things as huge >>meshes when smaller, simpler Spheres & Cylinders >>would work ... do you think that might be the case ? >> > > May be, yes. We haven't spend time into optimization until now. > > >> Making the walls flat, rather than curved, would probably make >>it run faster ( on systems doing the rendering in software ) ... Right ? >> > > Hm, the walls are flat, as far as I know ;-) > > >> Tired of these questions yet ? >> > > No, never! :) > > >> Could you make an intro page of screen shot, links to the models, >>some models, kind of like this ( which just happens to be one of mine ): >> > > Yes, we'll create an intro website. With downloads, screenshots, > documentation, some xslt sheets for the levelfiles, and the whole stuff ;-) > > >> Hey, you wrote it in Java-German, and not Java-English ;^( >> >> >> > http://www.stormzone.de/uni/Hauptstudium/CGPR/Labyrinth/src/_current/pacman > 3d/ > > http://www.stormzone.de/uni/Hauptstudium/CGPR/Labyrinth/src/_current/pacman > 3d/Game.java > > Yes, we did not expect that anybody would ever see this code ;-) > Some code is written in english, some in german. > > >> One possible ( probable ) downside to doing Pac-Man: >> >> If it works nicely on the web, you'll probably get a >>nasty letter from a lawyer telling you to take it down. >> > > May be yes, may be no. It is no commercial project, it's an academic one. > I don't hope that anybody is interested in making trouble ;-) > > Greetings from Frankfurt/Germany, > > Fabian Wleklinski > > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".