Hi Nathan

> The main problem I think is that java3d is not going to use vertex shaders / 
>displacement maps etc etc for a long time, so you cant use the leading edge 
>technologies.

Well alltough I would like to see this features also soon, I actually do
not really see this as a problem. Game-industry adops very slowly to new
technology especially concerning PC-Game-sector. So it's very likely that
games are 2-3 years behind new hardware features. Look at Pixel Shaders.
How many games which you can buy today make use of them?

EOF,
 J.D.

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