Hi Nathan > The main problem I think is that java3d is not going to use vertex shaders / >displacement maps etc etc for a long time, so you cant use the leading edge >technologies.
Well alltough I would like to see this features also soon, I actually do not really see this as a problem. Game-industry adops very slowly to new technology especially concerning PC-Game-sector. So it's very likely that games are 2-3 years behind new hardware features. Look at Pixel Shaders. How many games which you can buy today make use of them? EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
