On Tue, 11 Jun 2002, Nathan Bower wrote: > well its not that much slower.... and with a geforce 4.... well I dont think speed >is the foremost concern when choosing an api / language anymore. If you write >efficient code, java3d will not be slow. > > The main problem I think is that java3d is not going to use vertex shaders / >displacement maps etc etc for a long time, so you cant use the leading edge >technologies. > > Good points are, platform independance (well semi-indipendance in java3d's case), >and you can make a quick and simple applet game that people can play by just visiting >a website.
It's only platform independent in theory. Java3D doesn't support the #2 desktop platform (Macintosh) which is a pretty glaring oversight. If you really want portability you might be better off using OpenGL and C/C++. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
