On Tue, 11 Jun 2002, Nathan Bower wrote:

> well its not that much slower.... and with a geforce 4.... well I dont think speed 
>is the foremost concern when choosing an api / language anymore. If you write 
>efficient code, java3d will not be slow.
>
> The main problem I think is that java3d is not going to use vertex shaders / 
>displacement maps etc etc for a long time, so you cant use the leading edge 
>technologies.
>
> Good points are, platform independance (well semi-indipendance in java3d's case), 
>and you can make a quick and simple applet game that people can play by just visiting 
>a website.

It's only platform independent in theory.  Java3D doesn't support the #2
desktop platform (Macintosh) which is a pretty glaring oversight.  If you
really want portability you might be better off using OpenGL and C/C++.

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