> --- Bobt wrote: > > I'd like to point out that Java3D isn't the only > option (heresy, I know) short of OpenGL/C++. > GL4Java is quite nice and does exist for OS X. >Of course, you'll lose out on the scenegraph benefits, > -Bob
I like also point a very small and easy to use 3D API, wich works both software and hardware by using GL4Java : Anfy3D. This api uses scenegraph, wich makes a good options for fast school works / Applets. It�s Java 1.1 compliant (runs w/o JRE). See a applet example here -> http://www.cpm2002.hpg.com.br/alessandro/alessandro.htm (take som time to load - 80 kb of textures) If you have GL4Java it will work in hardware accelerated otherwise it will run in software mode. Anyway, Java3D is a much more complete and powerful... Alessandro _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
