> --- Bobt  wrote:
>
> I'd like to point out that Java3D isn't the only
> option (heresy, I know) short of OpenGL/C++.
> GL4Java is quite nice and does exist for OS X.
>Of course, you'll lose out on the scenegraph benefits,
> -Bob

I like also point a very small and easy to use 3D API, wich
works both software and  hardware by using GL4Java : Anfy3D.
This api uses scenegraph, wich makes a good options for
fast school works / Applets. It�s Java 1.1 compliant (runs w/o JRE).
See a applet example here ->
 http://www.cpm2002.hpg.com.br/alessandro/alessandro.htm
(take som time to load - 80 kb of textures)

If you have GL4Java it will work in hardware accelerated  otherwise
it will run in software mode.

Anyway, Java3D is a much more complete and powerful...
Alessandro



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