On Tue, 11 Jun 2002, Robert Bergman wrote:

> --- Ted Halmrast <[EMAIL PROTECTED]> wrote:
> > On Tue, 11 Jun 2002, Nathan Bower wrote:
> >
> > If you
> > really want portability you might be better off
> > using OpenGL and C/C++.
>
> I'd like to point out that Java3D isn't the only
> option (heresy, I know) short of OpenGL/C++.  GL4Java
> is quite nice and does exist for OS X.  Of course,
> you'll lose out on the scenegraph benefits, but you
> can still leverage Java on a Mac for game dev without
> Java3D (and currently without JDK1.4 too, sadly)...

A beta version of JDK 1.4 is available for the Mac and the release is due
late summer.  They are making some more architectural changes to their JVM
with JDK 1.4.  For example, OS X JDK 1.4's AWT is being re-written to use
Cocoa which will address the event stack incompatibility among other
things.  I think Apple will beat most non-Sun licenses of Java to the
market with JDK 1.4.  So the whole situation with JDK 1.4 is completely
different than with Java3D.  With JDK 1.4 I feel pretty confident we will
get this but with Java3D I am starting to feel like it will never appear.

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