Hey all, I'd like to get some advice about what API I should get involved with. I've been hearing several recommendations on the irc channels to go w/ the opengl api for java as opposed to java3d api. Any thoughts? I've got to do some work involving thousands of tetrahedrons to cover surface areas and be able to rotate/flip the entire object. The interface will be done in Java as portability is key.
Any good books that you could recommend to help out? Will __________________________________ Do you Yahoo!? Yahoo! Search - Find what you’re looking for faster http://search.yahoo.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".