On Sat, 2004-03-13 at 04:47, Sean Sylvis wrote:
> I would actually argue that the OpenGL API for Java (Jogl) is more
> portable. There are official ports for Windows, Linux, and OSX as
> opposed to Java3D's official Windows port, unofficial Linux port, and
> not-widely-reported, developer OSX port. I have had no trouble running
> my Jogl application on all three systems whereas I encountered massive
> slowdowns on Java3D Linux.

And if you want the portability and openness of JOGL with some (not all)
of the nice scenegraph features provided by Java3D, there is always
Xith3D (http://xith.org/) which is an open source (BSD) Java3D-like
scenegraph running on JOGL.

Will.

--
William Denniss - will@ http://tanksoftware.com/

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to