I would actually argue that the OpenGL API for Java (Jogl) is more
portable. There are official ports for Windows, Linux, and OSX as
opposed to Java3D's official Windows port, unofficial Linux port, and
not-widely-reported, developer OSX port. I have had no trouble running
my Jogl application on all three systems whereas I encountered massive
slowdowns on Java3D Linux.

Sean

On Fri, 2004-03-12 at 09:12, ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)
wrote:
> for speed I'd go for OpenGL ...problem is the api is a bit harder...not as
> many things are built in as
> with Java3D. Java3d though has great interface support (ie gui interface via
> Swing or even AWT)....and Java3D is more portable.
>
> Take a look at JOGL (Java3d and opengl)...maybe it will serve you
> better...don't know much about it though.
>
>
>    Mario
>
> Mariusz Zaczek
> NASA - Johnson Space Center
> Automated Vehicles and Orbit Analysis / DM35
> Flight Design and Dynamics Division
> Mission Operations Directorate
> Bldg: 30A     Room: 3040A
>
> Disclaimer: "The opinions, observations and comments expressed in my email
>              are strictly my own and do not necessarily reflect those of
> NASA."
>
> "Failure is never quite so frightening as regret." - Cliff's wife (The Dish)
>
>
> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED] Behalf Of William I. Zumwalt
> Sent: Friday, March 12, 2004 11:00 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] api recommendations
>
>
> Hey all,
>
> I'd like to get some advice about what API I should
> get involved with. I've been hearing several
> recommendations on the irc channels to go w/ the
> opengl api for java as opposed to java3d api. Any
> thoughts? I've got to do some work involving thousands
> of tetrahedrons to cover surface areas and be able to
> rotate/flip the entire object. The interface will be
> done in Java as portability is key.
>
> Any good books that you could recommend to help out?
>
> Will
>
> __________________________________
> Do you Yahoo!?
> Yahoo! Search - Find what you're looking for faster
> http://search.yahoo.com
>
> ===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
> of the message "signoff JAVA3D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".
>
> ===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
> of the message "signoff JAVA3D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to