William I. Zumwalt wrote:
Hey all,
I'd like to get some advice about what API I should
get involved with. I've been hearing several
recommendations on the irc channels to go w/ the
opengl api for java as opposed to java3d api. Any
thoughts? I've got to do some work involving thousands
of tetrahedrons to cover surface areas and be able to
rotate/flip the entire object. The interface will be
done in Java as portability is key.
Try OpenSceneGraph, it is quite mature. You can use JNI to wrap it, it
is not so hard.
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