On Fri, 12 Mar 2004 09:00:19 -0800, William I. Zumwalt <[EMAIL PROTECTED]>
wrote:

>Hey all,
>
>I'd like to get some advice about what API I should
>get involved with. I've been hearing several
>recommendations on the irc channels to go w/ the
>opengl api for java as opposed to java3d api. Any
>thoughts? I've got to do some work involving thousands
>of tetrahedrons to cover surface areas and be able to
>rotate/flip the entire object. The interface will be
>done in Java as portability is key.
>
>Any good books that you could recommend to help out?
>
>Will
>

How many thousands ? - 100 - 500 ?
You may want to think in terms of triangles rather than tetrahedrons since,
unless there is some specific reason otherwise, you'll be most probably
plotting the boundary surface of tetrahedral volume. I would guess 200 - 500
K should be quite manageable with Java3D - actually, it is more card
dependent I'd think. With alpha blending, of course, the FPS would go down
pretty bad but that is to be expected.

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